60 lines
2.5 KiB
TypeScript
60 lines
2.5 KiB
TypeScript
module TK.SpaceTac.Specs {
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testing("DeployDroneAction", test => {
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test.case("stores useful information", check => {
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let equipment = new Equipment(SlotType.Weapon, "testdrone");
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let action = new DeployDroneAction(equipment);
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check.equals(action.code, "deploy-testdrone");
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check.equals(action.name, "Deploy");
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check.same(action.equipment, equipment);
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});
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test.case("allows to deploy in range", check => {
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let ship = new Ship();
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ship.setArenaPosition(0, 0);
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let action = new DeployDroneAction(new Equipment(), 0, 8);
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check.equals(action.checkTarget(ship, new Target(8, 0, null)), new Target(8, 0, null));
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check.equals(action.checkTarget(ship, new Target(12, 0, null)), new Target(8, 0, null));
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let other = new Ship();
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other.setArenaPosition(8, 0);
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check.equals(action.checkTarget(ship, new Target(8, 0, other)), null);
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});
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test.case("deploys a new drone", check => {
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let battle = TestTools.createBattle();
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let ship = battle.play_order[0];
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ship.setArenaPosition(0, 0);
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TestTools.setShipAP(ship, 3);
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let equipment = new Equipment(SlotType.Weapon, "testdrone");
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let action = new DeployDroneAction(equipment, 2, 8, 2, 4, [new DamageEffect(50)]);
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equipment.action = action;
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ship.addSlot(SlotType.Weapon).attach(equipment);
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TestTools.actionChain(check, battle, [
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[ship, action, new Target(5, 0)],
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], [
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check => {
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check.equals(ship.getValue("power"), 3, "power=3");
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check.equals(battle.drones.count(), 0, "drones=0");
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},
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check => {
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check.equals(ship.getValue("power"), 1, "power=1");
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check.equals(battle.drones.count(), 1, "drones=1");
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let drone = battle.drones.list()[0];
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check.equals(drone.code, "testdrone");
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check.equals(drone.duration, 2);
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check.same(drone.owner, ship.id);
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check.equals(drone.x, 5);
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check.equals(drone.y, 0);
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check.equals(drone.radius, 4);
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compare_effects(check, drone.effects, [new DamageEffect(50)]);
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}
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])
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});
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});
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}
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