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spacetac/src/core/effects/DamageEffect.spec.ts

68 lines
2.9 KiB
TypeScript

module TK.SpaceTac.Specs {
testing("DamageEffect", test => {
test.case("applies damage and wear", check => {
let battle = new Battle();
let ship = battle.fleets[0].addShip();
TestTools.setShipHP(ship, 150, 400);
let hull = ship.listEquipment(SlotType.Hull)[0];
let shield = ship.listEquipment(SlotType.Shield)[0];
ship.restoreHealth();
function checkValues(desc: string, hull_value: number, shield_value: number, hull_wear: number, shield_wear: number) {
check.in(desc, check => {
check.equals(ship.getValue("hull"), hull_value, "hull value");
check.equals(ship.getValue("shield"), shield_value, "shield value");
check.equals(hull.wear, hull_wear, "hull wear");
check.equals(shield.wear, shield_wear, "shield wear");
});
}
checkValues("initial", 150, 400, 0, 0);
battle.applyDiffs(new DamageEffect(50).getOnDiffs(ship, ship));
checkValues("after 50 damage", 150, 350, 0, 5);
battle.applyDiffs(new DamageEffect(250).getOnDiffs(ship, ship));
checkValues("after 250 damage", 150, 100, 0, 30);
battle.applyDiffs(new DamageEffect(201).getOnDiffs(ship, ship));
checkValues("after 201 damage", 49, 0, 11, 40);
battle.applyDiffs(new DamageEffect(8000).getOnDiffs(ship, ship));
checkValues("after 8000 damage", 0, 0, 16, 40);
});
test.case("gets a textual description", check => {
check.equals(new DamageEffect(10).getDescription(), "do 10 damage");
check.equals(new DamageEffect(10, 5).getDescription(), "do 10-15 damage");
});
test.case("applies damage modifiers", check => {
let ship = new Ship();
TestTools.setShipHP(ship, 1000, 1000);
let damage = new DamageEffect(200);
check.equals(damage.getEffectiveDamage(ship), [200, 0]);
check.patch(ship, "ieffects", iterator([
isingle(new DamageModifierEffect(-15)),
isingle(new DamageModifierEffect(20)),
isingle(new DamageModifierEffect(-150)),
isingle(new DamageModifierEffect(180)),
iarray([new DamageModifierEffect(10), new DamageModifierEffect(-15)]),
isingle(new DamageModifierEffect(3))
]));
check.equals(damage.getEffectiveDamage(ship), [170, 0]);
check.equals(damage.getEffectiveDamage(ship), [240, 0]);
check.equals(damage.getEffectiveDamage(ship), [0, 0]);
check.equals(damage.getEffectiveDamage(ship), [400, 0]);
check.equals(damage.getEffectiveDamage(ship), [190, 0]);
damage = new DamageEffect(40);
check.equals(damage.getEffectiveDamage(ship), [41, 0]);
});
});
}