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spacetac/src/core/Player.spec.ts

70 lines
2.6 KiB
TypeScript

module TK.SpaceTac {
describe("Player", function () {
it("keeps track of visited locations", function () {
let player = new Player();
let star1 = new Star();
let star2 = new Star();
let loc1a = new StarLocation(star1);
let loc1b = new StarLocation(star1);
let loc2a = new StarLocation(star2);
let loc2b = new StarLocation(star2);
function checkVisited(s1 = false, s2 = false, v1a = false, v1b = false, v2a = false, v2b = false) {
expect(player.hasVisitedSystem(star1)).toBe(s1);
expect(player.hasVisitedSystem(star2)).toBe(s2);
expect(player.hasVisitedLocation(loc1a)).toBe(v1a);
expect(player.hasVisitedLocation(loc1b)).toBe(v1b);
expect(player.hasVisitedLocation(loc2a)).toBe(v2a);
expect(player.hasVisitedLocation(loc2b)).toBe(v2b);
}
checkVisited();
player.setVisited(loc1b);
checkVisited(true, false, false, true, false, false);
player.setVisited(loc1a);
checkVisited(true, false, true, true, false, false);
player.setVisited(loc2a);
checkVisited(true, true, true, true, true, false);
player.setVisited(loc2a);
checkVisited(true, true, true, true, true, false);
});
it("reverts battle", function () {
let player = new Player();
let star = new Star();
let loc1 = new StarLocation(star);
loc1.clearEncounter();
let loc2 = new StarLocation(star);
loc2.encounter_random = new SkewedRandomGenerator([0], true);
player.fleet.setLocation(loc1);
expect(player.getBattle()).toBeNull();
expect(player.fleet.location).toBe(loc1);
player.fleet.setLocation(loc2);
expect(player.getBattle()).not.toBeNull();
expect(player.fleet.location).toBe(loc2);
expect(player.hasVisitedLocation(loc2)).toBe(true);
let enemy = loc2.encounter;
player.revertBattle();
expect(player.getBattle()).toBeNull();
expect(player.fleet.location).toBe(loc1);
expect(player.hasVisitedLocation(loc2)).toBe(true);
player.fleet.setLocation(loc2);
expect(player.getBattle()).not.toBeNull();
expect(player.fleet.location).toBe(loc2);
expect(player.hasVisitedLocation(loc2)).toBe(true);
expect(nn(player.getBattle()).fleets[1]).toBe(nn(enemy));
});
});
}