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spacetac/src/core/effects/BaseEffect.ts

53 lines
1.5 KiB
TypeScript

module TK.SpaceTac {
export type EffectAmount = number | { base: number, span: number };
/**
* Base class for effects of actions that can be applied on ships
*
* Effects are typically one shot, but sticky effects can be used to apply effects over a period
*/
export class BaseEffect {
// Identifier code for the type of effect
code: string;
// Base constructor
constructor(code: string) {
this.code = code;
}
// Apply ponctually the effect on a given ship
// Return true if the effect could be applied
applyOnShip(ship: Ship, source: Ship | Drone): boolean {
return false;
}
// Return true if the effect is beneficial to the ship, false if it's a drawback
isBeneficial(): boolean {
return false;
}
// Get a full code, that can be used to identify this effect (for example: "attrlimit-aprecovery")
getFullCode(): string {
return this.code;
}
// Return a human readable description
getDescription(): string {
return "unknown effect";
}
/**
* Resolve an effect amount
*/
resolveAmount(val: EffectAmount, random = RandomGenerator.global): number {
if (typeof val == "number") {
return val;
} else if (val.span) {
return random.randInt(val.base, val.base + val.span);
} else {
return val.base;
}
}
}
}