28 lines
1.5 KiB
TypeScript
28 lines
1.5 KiB
TypeScript
module TS.SpaceTac.Equipments {
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describe("ShieldTransfer", () => {
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it("generates equipment based on level", function () {
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let template = new ShieldTransfer();
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let equipment = template.generate(1);
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expect(equipment.requirements).toEqual({ "skill_gravity": 1 });
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expect(equipment.cooldown).toEqual(new Cooldown(3, 3));
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expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 150, 0, [new ValueTransferEffect("shield", -20)]));
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equipment = template.generate(2);
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expect(equipment.requirements).toEqual({ "skill_gravity": 2 });
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expect(equipment.cooldown).toEqual(new Cooldown(3, 3));
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expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 160, 0, [new ValueTransferEffect("shield", -22)]));
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equipment = template.generate(3);
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expect(equipment.requirements).toEqual({ "skill_gravity": 3 });
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expect(equipment.cooldown).toEqual(new Cooldown(3, 3));
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expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 170, 0, [new ValueTransferEffect("shield", -24)]));
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equipment = template.generate(10);
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expect(equipment.requirements).toEqual({ "skill_gravity": 10 });
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expect(equipment.cooldown).toEqual(new Cooldown(3, 3));
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expect(equipment.action).toEqual(new FireWeaponAction(equipment, 3, 240, 0, [new ValueTransferEffect("shield", -38)]));
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})
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})
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}
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