73 lines
2.5 KiB
TypeScript
73 lines
2.5 KiB
TypeScript
/// <reference path="BaseModel.ts" />
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module TK.SpaceTac {
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export class ModelJumper extends BaseModel {
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constructor() {
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super("jumper", "Jumper");
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}
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getDescription(): string {
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return "A mid-range action ship, with support abilities.";
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}
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getLevelUpgrades(level: number): ModelUpgrade[] {
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if (level == 1) {
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let engine = new MoveAction("Engine", {
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distance_per_power: 200,
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safety_distance: 160,
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});
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let missile = new TriggerAction("SubMunition Missile", {
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effects: [new DamageEffect(30, 30)],
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power: 3,
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range: 400, blast: 120,
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aim: 70, evasion: 30, luck: 10,
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}, "submunitionmissile");
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let protector = new TriggerAction("Damage Reductor", {
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effects: [new StickyEffect(new DamageModifierEffect(-20), 2)],
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power: 3,
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range: 300, blast: 150
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}, "damageprotector");
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protector.configureCooldown(1, 3);
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let hull_regrowth = new ToggleAction("Hull Regrowth", {
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power: 2,
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effects: [new ValueEffect("hull", 0, 0, 10)]
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}, "fractalhull");
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return [
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{
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code: "Base Attributes",
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effects: [
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new AttributeEffect("precision", 9),
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new AttributeEffect("maneuvrability", 3),
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new AttributeEffect("hull_capacity", 40),
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new AttributeEffect("shield_capacity", 40),
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new AttributeEffect("power_capacity", 6),
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]
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},
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{
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code: "Main Engine",
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actions: [engine]
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},
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{
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code: "Missile",
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actions: [missile]
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},
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{
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code: "Damage Reductor",
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actions: [protector]
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},
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{
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code: "Hull Regrowth",
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actions: [hull_regrowth]
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},
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];
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} else {
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return this.getStandardUpgrades(level);
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}
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}
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}
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}
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