72 lines
2.4 KiB
TypeScript
72 lines
2.4 KiB
TypeScript
/// <reference path="BaseModel.ts" />
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module TK.SpaceTac {
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export class ModelXander extends BaseModel {
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constructor() {
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super("xander", "Xander");
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}
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getDescription(): string {
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return "A ship with impressive survival capabilities.";
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}
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getLevelUpgrades(level: number): ModelUpgrade[] {
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if (level == 1) {
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let engine = new MoveAction("Engine", {
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distance_per_power: 150,
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});
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let laser = new TriggerAction("Prokhorov Laser", {
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effects: [new DamageEffect(20, 40)],
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power: 3,
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range: 250, angle: 80,
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aim: 30, evasion: 45, luck: 30,
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});
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let hull = new TriggerAction("Hull Shedding", {
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effects: [new ValueEffect("hull", 120)],
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power: 1
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}, "fractalhull");
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hull.configureCooldown(1, 4);
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let disengage = new MoveAction("Disengage", {
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distance_per_power: 1000,
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safety_distance: 200,
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}, "ionthruster");
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disengage.configureCooldown(1, 3);
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return [
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{
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code: "Base Attributes",
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effects: [
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new AttributeEffect("precision", 8),
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new AttributeEffect("maneuvrability", 5),
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new AttributeEffect("hull_capacity", 80),
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new AttributeEffect("shield_capacity", 15),
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new AttributeEffect("power_capacity", 7),
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]
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},
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{
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code: "Main Engine",
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actions: [engine]
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},
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{
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code: "Prokhorov Laser",
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actions: [laser]
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},
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{
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code: "Fractal Hull",
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actions: [hull]
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},
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{
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code: "Disengage",
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actions: [disengage]
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},
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];
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} else {
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return this.getStandardUpgrades(level);
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}
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}
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}
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}
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