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spacetac/src/view/battle/LogProcessor.ts

158 lines
5.7 KiB
TypeScript

module TS.SpaceTac.View {
// Processor of battle log events
// This will process incoming battle events, and update the battleview accordingly
export class LogProcessor {
// Link to the battle view
private view: BattleView;
// Link to the battle
private battle: Game.Battle;
// Link to the battle log
private log: Game.BattleLog;
// Subscription identifier
private subscription: any;
// Create a log processor, linked to a battleview
constructor(view: BattleView) {
this.view = view;
this.battle = view.battle;
this.log = view.battle.log;
this.subscription = this.log.subscribe((event: Game.BaseLogEvent) => {
this.processBattleEvent(event);
});
this.battle.injectInitialEvents();
}
// Process a BaseLogEvent
processBattleEvent(event: Game.BaseLogEvent) {
console.log("Battle event", event);
if (event instanceof Game.ShipChangeEvent) {
this.processShipChangeEvent(event);
} else if (event instanceof Game.MoveEvent) {
this.processMoveEvent(event);
} else if (event instanceof Game.ValueChangeEvent) {
this.processValueChangedEvent(event);
} else if (event instanceof Game.DeathEvent) {
this.processDeathEvent(event);
} else if (event instanceof Game.FireEvent) {
this.processFireEvent(event);
} else if (event instanceof Game.DamageEvent) {
this.processDamageEvent(event);
} else if (event instanceof Game.EndBattleEvent) {
this.processEndBattleEvent(event);
} else if (event instanceof Game.DroneDeployedEvent) {
this.processDroneDeployedEvent(event);
} else if (event instanceof Game.DroneDestroyedEvent) {
this.processDroneDestroyedEvent(event);
} else if (event.code == "effectadd" || event.code == "effectduration" || event.code == "effectdel") {
this.processEffectEvent(event);
}
}
// Destroy the log processor
destroy() {
if (this.subscription) {
this.log.unsubscribe(this.subscription);
this.subscription = null;
}
}
// Playing ship changed
private processShipChangeEvent(event: Game.ShipChangeEvent): void {
this.view.arena.setShipPlaying(event.target.ship);
this.view.ship_list.setPlaying(event.target.ship);
this.view.action_bar.setShip(event.target.ship);
this.view.setInteractionEnabled(this.battle.canPlay(this.view.player));
}
// Damage to ship
private processDamageEvent(event: Game.DamageEvent): void {
var sprite = this.view.arena.findShipSprite(event.ship);
if (sprite) {
sprite.displayDamage(event.hull, event.shield);
}
var item = this.view.ship_list.findItem(event.ship);
if (item) {
item.setDamageHit();
}
}
// Ship moved
private processMoveEvent(event: Game.MoveEvent): void {
var sprite = this.view.arena.findShipSprite(event.ship);
if (sprite) {
sprite.moveTo(event.target.x, event.target.y, event.facing_angle, true);
}
}
// Ship value changed
private processValueChangedEvent(event: Game.ValueChangeEvent): void {
var item = this.view.ship_list.findItem(event.ship);
if (item) {
item.updateAttributes();
}
// TODO Update tooltip
}
// A ship died
private processDeathEvent(event: Game.DeathEvent): void {
if (this.view.ship_hovered === event.ship) {
this.view.setShipHovered(null);
}
this.view.arena.markAsDead(event.ship);
this.view.ship_list.markAsDead(event.ship);
}
// Weapon used
private processFireEvent(event: Game.FireEvent): void {
var source = Game.Target.newFromShip(event.ship);
var destination = event.target;
// Face the target
var attacker = this.view.arena.findShipSprite(event.ship);
var angle = source.getAngleTo(destination);
attacker.moveTo(source.x, source.y, angle, true);
var effect = new WeaponEffect(this.view.arena, source, destination, event.weapon.code);
effect.start();
}
// Battle ended (victory or defeat)
private processEndBattleEvent(event: Game.EndBattleEvent): void {
this.view.setInteractionEnabled(false);
if (event.outcome.winner.player === this.view.player) {
// Victory !
// TODO Loot screen
this.view.player.exitBattle();
this.view.game.state.start("router");
} else {
// TODO Game over ?
}
}
// Sticky effect on ship added, changed or removed
private processEffectEvent(event: Game.BaseLogEvent): void {
var item = this.view.ship_list.findItem(event.ship);
if (item) {
item.updateEffects();
}
}
// New drone deployed
private processDroneDeployedEvent(event: Game.DroneDeployedEvent): void {
this.view.arena.addDrone(event.drone);
}
// Drone destroyed
private processDroneDestroyedEvent(event: Game.DroneDestroyedEvent): void {
this.view.arena.removeDrone(event.drone);
}
}
}