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spacetac/src/core/Drone.spec.ts

103 lines
3.3 KiB
TypeScript

/// <reference path="effects/BaseEffect.ts" />
module TS.SpaceTac {
/**
* Fake effect to capture apply requests
*/
class FakeEffect extends BaseEffect {
applied: Ship[] = []
constructor() {
super("fake");
}
applyOnShip(ship: Ship): boolean {
this.applied.push(ship);
return true;
}
getApplyCalls() {
let result = acopy(this.applied);
this.applied = [];
return result;
}
}
function newTestDrone(x: number, y: number, radius: number, owner: Ship): [Drone, FakeEffect] {
let drone = new Drone(owner);
drone.x = x;
drone.y = y;
drone.radius = radius;
let effect = new FakeEffect();
drone.effects.push(effect);
return [drone, effect];
}
describe("Drone", function () {
it("applies effects on all ships inside the radius", function () {
let battle = new Battle();
let ship1 = new Ship(battle.fleets[0], "ship1");
ship1.setArenaPosition(0, 0);
let ship2 = new Ship(battle.fleets[0], "ship2");
ship2.setArenaPosition(5, 5);
let ship3 = new Ship(battle.fleets[0], "ship3");
ship3.setArenaPosition(10, 10);
let ship4 = new Ship(battle.fleets[0], "ship4");
ship4.setArenaPosition(0, 0);
ship4.setDead();
let [drone, effect] = newTestDrone(2, 2, 8, ship1);
expect(effect.getApplyCalls()).toEqual([]);
drone.activate();
expect(effect.getApplyCalls()).toEqual([ship1, ship2]);
});
it("signals the need for destruction after its lifetime", function () {
let battle = new Battle();
let owner = new Ship(battle.fleets[0]);
let [drone, effect] = newTestDrone(0, 0, 5, owner);
drone.duration = 3;
let removeDrone = spyOn(battle, "removeDrone").and.callThrough();
drone.activate();
expect(removeDrone).not.toHaveBeenCalled();
drone.activate();
expect(removeDrone).not.toHaveBeenCalled();
drone.activate();
expect(removeDrone).toHaveBeenCalledWith(drone, true);
});
it("logs each activation", function () {
let battle = new Battle();
let ship = new Ship();
ship.fleet.setBattle(battle);
let other = new Ship();
let drone = new Drone(ship);
drone.apply([ship, other]);
drone.apply([]);
drone.apply([other]);
expect(battle.log.events).toEqual([
new DroneAppliedEvent(drone, [ship, other]),
new DroneAppliedEvent(drone, [other])
]);
});
it("builds a textual description", function () {
let drone = new Drone(new Ship());
drone.duration = 1;
expect(drone.getDescription()).toEqual("For 1 activation:\n• do nothing");
drone.duration = 3;
drone.effects = [
new DamageEffect(5),
new AttributeEffect("skill_human", 1)
]
expect(drone.getDescription()).toEqual("For 3 activations:\n• do 5 damage\n• human skill +1");
});
});
}