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spacetac/src/core/ShipGenerator.ts

48 lines
1.7 KiB
TypeScript

module TS.SpaceTac {
// Generator of random ship
export class ShipGenerator {
// Random number generator used
random: RandomGenerator;
constructor(random = RandomGenerator.global) {
this.random = random;
}
// Generate a ship of a given level
// The ship will not be named, nor will be a member of any fleet
generate(level: number, model: ShipModel | null = null, upgrade = false): Ship {
if (!model) {
// Get a random model
model = ShipModel.getRandomModel(level, this.random);
}
var result = new Ship(null, undefined, model);
var loot = new LootGenerator(this.random);
// Set all skills to 1 (to be able to use at least basic equipment)
keys(result.skills).forEach(skill => result.upgradeSkill(skill));
// Level upgrade
result.level.forceLevel(level);
if (upgrade) {
while (result.getAvailableUpgradePoints() > 0) {
result.upgradeSkill(this.random.choice(keys(SHIP_SKILLS)));
}
}
// Fill equipment slots
result.slots.forEach((slot: Slot) => {
var equipment = loot.generateHighest(result.skills, EquipmentQuality.COMMON, slot.type);
if (equipment) {
slot.attach(equipment)
if (slot.attached !== equipment) {
console.error("Cannot attach generated equipment to slot", equipment, slot);
}
}
});
return result;
}
}
}