48 lines
1.7 KiB
TypeScript
48 lines
1.7 KiB
TypeScript
module TS.SpaceTac {
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// Generator of random ship
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export class ShipGenerator {
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// Random number generator used
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random: RandomGenerator;
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constructor(random = RandomGenerator.global) {
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this.random = random;
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}
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// Generate a ship of a given level
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// The ship will not be named, nor will be a member of any fleet
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generate(level: number, model: ShipModel | null = null, upgrade = false): Ship {
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if (!model) {
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// Get a random model
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model = ShipModel.getRandomModel(level, this.random);
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}
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var result = new Ship(null, undefined, model);
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var loot = new LootGenerator(this.random);
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// Set all skills to 1 (to be able to use at least basic equipment)
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keys(result.skills).forEach(skill => result.upgradeSkill(skill));
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// Level upgrade
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result.level.forceLevel(level);
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if (upgrade) {
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while (result.getAvailableUpgradePoints() > 0) {
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result.upgradeSkill(this.random.choice(keys(SHIP_SKILLS)));
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}
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}
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// Fill equipment slots
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result.slots.forEach((slot: Slot) => {
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var equipment = loot.generateHighest(result.skills, EquipmentQuality.COMMON, slot.type);
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if (equipment) {
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slot.attach(equipment)
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if (slot.attached !== equipment) {
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console.error("Cannot attach generated equipment to slot", equipment, slot);
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}
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}
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});
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return result;
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}
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}
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}
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