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spacetac/src/core/BattleCheats.spec.ts

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1.5 KiB
TypeScript

module TK.SpaceTac.Specs {
testing("BattleCheats", test => {
test.case("wins a battle", check => {
let battle = Battle.newQuickRandom();
let cheats = new BattleCheats(battle, battle.fleets[0].player);
cheats.win();
check.equals(battle.ended, true, "ended");
check.same(nn(battle.outcome).winner, battle.fleets[0], "winner");
check.equals(any(battle.fleets[1].ships, ship => ship.alive), false, "all enemies dead");
})
test.case("loses a battle", check => {
let battle = Battle.newQuickRandom();
let cheats = new BattleCheats(battle, battle.fleets[0].player);
cheats.lose();
check.equals(battle.ended, true, "ended");
check.same(nn(battle.outcome).winner, battle.fleets[1], "winner");
check.equals(any(battle.fleets[0].ships, ship => ship.alive), false, "all allies dead");
})
test.case("adds an equipment", check => {
let battle = new Battle();
let ship = new Ship();
TestTools.setShipPlaying(battle, ship);
ship.upgradeSkill("skill_materials");
let cheats = new BattleCheats(battle, battle.fleets[0].player);
check.equals(ship.listEquipment(), []);
cheats.equip("Iron Hull");
let result = ship.listEquipment();
check.equals(result.length, 1);
check.containing(result[0], { name: "Iron Hull", level: 1 });
})
})
}