68 lines
1.7 KiB
TypeScript
68 lines
1.7 KiB
TypeScript
module TS.SpaceTac.UI {
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/**
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* Base class for all game views
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*/
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export class BaseView extends Phaser.State {
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// Link to the root UI
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gameui: MainUI;
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// Message notifications
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messages: Messages;
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// Input and key bindings
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inputs: InputManager;
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// Timing
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timer: Timer;
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// Get the size of display
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getWidth(): number {
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return this.game.width || 1280;
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}
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getHeight(): number {
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return this.game.height || 720;
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}
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getMidWidth(): number {
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return this.getWidth() / 2;
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}
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getMidHeight(): number {
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return this.getHeight() / 2;
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}
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init(...args: any[]) {
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this.gameui = <MainUI>this.game;
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this.timer = new Timer();
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if (this.gameui.headless) {
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this.timer.makeSynchronous();
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}
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}
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create() {
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// Notifications
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this.messages = new Messages(this);
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// Input manager
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this.inputs = new InputManager(this);
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// Browser console variable (for debugging purpose)
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if (typeof window != "undefined") {
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let session = this.gameui.session;
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if (session) {
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(<any>window).universe = session.universe;
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(<any>window).player = session.player;
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(<any>window).battle = session.player.getBattle();
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(<any>window).view = this;
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}
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}
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super.create();
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}
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shutdown() {
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super.shutdown();
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this.timer.cancelAll(true);
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}
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}
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}
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