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spacetac/src/scripts/view/Preload.ts

31 lines
1.5 KiB
TypeScript

module SpaceTac.View {
"use strict";
export class Preload extends Phaser.State {
private preloadBar: Phaser.Sprite;
preload() {
// Add preload sprite
this.preloadBar = this.add.sprite(0, 0, "preload-bar");
this.preloadBar.position.set((this.stage.width - this.preloadBar.width) / 2, (this.stage.height - this.preloadBar.height) / 2);
this.load.setPreloadSprite(this.preloadBar);
// Load assets
this.load.image("ui-shiplist-own", "assets/images/battle/shiplist-own.png");
this.load.image("ui-shiplist-enemy", "assets/images/battle/shiplist-enemy.png");
this.load.image("ui-arena-background", "assets/images/battle/arena-background.png");
this.load.image("ui-battle-actionbar", "assets/images/ui/battle/actionbar.png");
this.load.image("ui-battle-actionpointsempty", "assets/images/ui/battle/actionpointsempty.png");
this.load.image("ui-battle-actionpointsfull", "assets/images/ui/battle/actionpointsfull.png");
this.load.image("ui-ship-card", "assets/images/battle/ship-card.png");
this.load.image("arena-ship", "assets/images/battle/ship01.png");
this.load.image("ui-bar-standard-background", "assets/images/ui/bars/standard-background.png");
this.load.image("ui-bar-standard-foreground", "assets/images/ui/bars/standard-foreground.png");
}
create() {
this.game.state.start("main");
}
}
}