Michaël Lemaire
fcb45346e4
Serialization is then broken for now, will be restored later using tscommon
46 lines
1.4 KiB
TypeScript
46 lines
1.4 KiB
TypeScript
module TS.SpaceTac.Game {
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// Base class for effects of actions
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// Effects are typically one shot, but sticky effects can be used to apply effects over a period
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export class BaseEffect {
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// Identifier code for the type of effect
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code: string;
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// Base constructor
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constructor(code: string) {
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this.code = code;
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}
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/**
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* Get a copy, modified by template modifiers
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*/
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getModifiedCopy(modifiers: EffectTemplateModifier[], power: number): BaseEffect {
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let result = copy(this);
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modifiers.forEach(modifier => {
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result[modifier.name] = modifier.range.getProportional(power);
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});
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return result;
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}
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// Apply ponctually the effect on a given ship
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// Return true if the effect could be applied
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applyOnShip(ship: Ship): boolean {
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return false;
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}
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// Return true if the effect is beneficial to the ship, false if it's a drawback
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isBeneficial(): boolean {
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return false;
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}
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// Get a full code, that can be used to identify this effect (for example: "attrlimit-aprecovery")
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getFullCode(): string {
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return this.code;
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}
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// Return a human readable description
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getDescription(): string {
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return "unknown effect";
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}
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}
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}
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