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spacetac/src/ui/battle
2017-12-20 19:57:28 +01:00
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ActionBar.spec.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
ActionBar.ts Fixed action bar not clearing early when changing ship 2017-12-04 20:09:51 +01:00
ActionIcon.spec.ts Show power gain on action icons 2017-12-04 20:01:50 +01:00
ActionIcon.ts Added hotkey indicator over action icons 2017-12-07 00:10:43 +01:00
ActionTooltip.spec.ts Ship tooltip now displays precision and maneuvrability 2017-12-11 01:31:16 +01:00
ActionTooltip.ts Ship tooltip now displays precision and maneuvrability 2017-12-11 01:31:16 +01:00
Arena.ts Replaced success factor display with a bar 2017-12-20 19:57:28 +01:00
ArenaDrone.ts Restored drones feature 2017-11-29 23:03:58 +01:00
ArenaShip.spec.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
ArenaShip.ts New weapon effectiveness system, based on precision, maneuvrability and luck 2017-12-08 01:18:15 +01:00
BattleSplash.ts tscommon namespace renamed 2017-09-25 00:23:22 +02:00
BattleView.spec.ts Switched to new testing tools 2017-10-29 22:08:55 +01:00
BattleView.ts Improved battle "flow" (for better information reading) 2017-12-04 19:12:06 +01:00
LogProcessor.ts Rebalanced power depleter (as its effect lasts on turn end) 2017-12-04 22:48:18 +01:00
MultiBattle.ts multi: Restored spectator mode 2017-11-14 01:31:13 +01:00
OutcomeDialog.ts Disabled character sheet interaction during battles (except loot screen) 2017-11-15 00:45:09 +01:00
RangeHint.ts actionbar: Restored overheat/cooldown display 2017-10-01 20:16:41 +02:00
ShipList.spec.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
ShipList.ts Improved battle "flow" (for better information reading) 2017-12-04 19:12:06 +01:00
ShipListItem.ts Added some blinking effects to better display value changes 2017-11-30 01:31:54 +01:00
ShipTooltip.spec.ts story: Fixed initial contact ship being without equipment 2017-12-12 23:17:25 +01:00
ShipTooltip.ts story: Fixed initial contact ship being without equipment 2017-12-12 23:17:25 +01:00
Targetting.spec.ts Fixed area effects not applying 2017-11-29 01:36:07 +01:00
Targetting.ts Replaced success factor display with a bar 2017-12-20 19:57:28 +01:00
WeaponEffect.spec.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
WeaponEffect.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00