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spacetac/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Sprite",
"class": "Anchor",
"language": "GDScript",
"path": "res://arenas/anchor.gd"
}, {
"base": "Node2D",
"class": "BaseUnit",
"language": "GDScript",
"path": "res://units/base_unit.gd"
}, {
"base": "Line2D",
"class": "Route",
"language": "GDScript",
"path": "res://arenas/route.gd"
}, {
"base": "Sprite",
"class": "UnitPoints",
"language": "GDScript",
"path": "res://units/points.gd"
} ]
_global_script_class_icons={
"Anchor": "",
"BaseUnit": "",
"Route": "",
"UnitPoints": ""
}
[application]
config/name="SpaceTac"
config/description="A tactical game set in space"
run/main_scene="res://screens/title/title.tscn"
boot_splash/image="res://loading.png"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://icon.png"
[debug]
gdscript/warnings/unused_argument=false
gdscript/warnings/incompatible_ternary=false
gdscript/warnings/return_value_discarded=false
[display]
window/size/width=1080
window/size/height=1920
window/handheld/orientation="portrait"
mouse_cursor/custom_image="res://cursor.png"
mouse_cursor/tooltip_position_offset=Vector2( 30, 30 )
window/stretch/mode="2d"
window/stretch/aspect="keep"
[gui]
theme/custom="res://theme/ui.tres"
[rendering]
quality/intended_usage/framebuffer_allocation=1
quality/intended_usage/framebuffer_allocation.mobile=1
quality/depth_prepass/enable=false
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://env.tres"