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spacetac/src/core
Michaël Lemaire 436e568a0e Split app and tests JS files, and simplified dependencies bundle 2019-05-15 22:14:58 +02:00
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actions Added pinned effect, to prevent ships from moving 2018-06-13 20:17:46 +02:00
ai Split app and tests JS files, and simplified dependencies bundle 2019-05-15 22:14:58 +02:00
diffs Split app and tests JS files, and simplified dependencies bundle 2019-05-15 22:14:58 +02:00
effects Added pinned effect, to prevent ships from moving 2018-06-13 20:17:46 +02:00
missions Display simulated ship displacement effects while targetting 2018-06-13 23:52:36 +02:00
models Added pinned effect, to prevent ships from moving 2018-06-13 20:17:46 +02:00
ArenaGrid.spec.ts Started work on arena grid 2018-03-21 23:09:26 +01:00
ArenaGrid.ts Started work on arena grid 2018-03-21 23:09:26 +01:00
ArenaLocation.spec.ts Fixed bad angle math when looking for ships in arc area 2017-12-13 00:24:02 +01:00
ArenaLocation.ts Fixed bad angle math when looking for ships in arc area 2017-12-13 00:24:02 +01:00
Battle.spec.ts Display simulated ship displacement effects while targetting 2018-06-13 23:52:36 +02:00
Battle.ts Switch to es6 2019-05-13 23:17:58 +02:00
BattleCheats.spec.ts Display simulated ship displacement effects while targetting 2018-06-13 23:52:36 +02:00
BattleCheats.ts New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
BattleChecks.spec.ts Added vigilance system 2018-04-04 14:34:05 +02:00
BattleChecks.ts Display simulated ship displacement effects while targetting 2018-06-13 23:52:36 +02:00
BattleLog.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
BattleOutcome.spec.ts New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
BattleOutcome.ts Display simulated ship displacement effects while targetting 2018-06-13 23:52:36 +02:00
BattleStats.spec.ts Fixed inverted battle stats 2018-04-16 20:12:51 +02:00
BattleStats.ts Fixed inverted battle stats 2018-04-16 20:12:51 +02:00
Cooldown.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
Cooldown.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Drone.spec.ts Split app and tests JS files, and simplified dependencies bundle 2019-05-15 22:14:58 +02:00
Drone.ts Updated typescript version 2018-01-31 19:19:50 +01:00
ExclusionAreas.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
ExclusionAreas.ts tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Fleet.spec.ts New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
Fleet.ts Display simulated ship displacement effects while targetting 2018-06-13 23:52:36 +02:00
FleetGenerator.ts Improved character sheet tooltips 2018-03-06 15:39:48 +01:00
GameSession.spec.ts Fixed battle stats always adding to defender fleet 2018-03-29 00:17:24 +02:00
GameSession.ts New title screen 2018-04-12 18:33:38 +02:00
MoveFireSimulator.spec.ts Display simulated ship displacement effects while targetting 2018-06-13 23:52:36 +02:00
MoveFireSimulator.ts Switch to es6 2019-05-13 23:17:58 +02:00
NameGenerator.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
NameGenerator.ts tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Personality.ts Added framework for personality, and for ships to react to battle events 2017-10-08 23:26:33 +02:00
PersonalityReactions.spec.ts Split app and tests JS files, and simplified dependencies bundle 2019-05-15 22:14:58 +02:00
PersonalityReactions.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
Player.spec.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
Player.ts Fixed battle stats always adding to defender fleet 2018-03-29 00:17:24 +02:00
Range.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
Range.ts Updated typescript version 2018-01-31 19:19:50 +01:00
Ship.spec.ts Added pinned effect, to prevent ships from moving 2018-06-13 20:17:46 +02:00
Ship.ts Added pinned effect, to prevent ships from moving 2018-06-13 20:17:46 +02:00
ShipGenerator.spec.ts Improved character sheet tooltips 2018-03-06 15:39:48 +01:00
ShipGenerator.ts Improved character sheet tooltips 2018-03-06 15:39:48 +01:00
ShipLevel.spec.ts Added damage evasion 2018-03-26 17:30:43 +02:00
ShipLevel.ts Added damage evasion 2018-03-26 17:30:43 +02:00
ShipValue.spec.ts Fixed sticky effects not fading 2017-11-28 19:01:56 +01:00
ShipValue.ts Updated battle graphics 2018-04-16 20:12:26 +02:00
Shop.spec.ts New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
Shop.ts New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
Star.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
Star.ts tscommon namespace renamed 2017-09-25 00:23:22 +02:00
StarLink.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
StarLink.ts tscommon namespace renamed 2017-09-25 00:23:22 +02:00
StarLocation.spec.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
StarLocation.ts Display simulated ship displacement effects while targetting 2018-06-13 23:52:36 +02:00
Target.spec.ts Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Target.ts Started work on arena grid 2018-03-21 23:09:26 +01:00
TestTools.spec.ts New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
TestTools.ts Added damage effect mode 2018-03-22 00:52:13 +01:00
Universe.spec.ts Apply new testing tools 2017-10-26 23:47:13 +02:00
Universe.ts Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00