2013-11-09 17:46:34 +00:00
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#include "SoftwareRenderer.h"
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2013-11-09 18:13:28 +00:00
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#include "FluidMediumTraversal.h"
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2013-11-09 17:46:34 +00:00
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SoftwareRenderer::SoftwareRenderer(Scenery* scenery):
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scenery(scenery)
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{
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fluid_medium = new FluidMediumTraversal(this);
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}
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SoftwareRenderer::~SoftwareRenderer()
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{
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delete fluid_medium;
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}
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