paysages3d/src/render/software/SoftwareRenderer.cpp

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#include "SoftwareRenderer.h"
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#include "FluidMediumTraversal.h"
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SoftwareRenderer::SoftwareRenderer(Scenery* scenery):
scenery(scenery)
{
fluid_medium = new FluidMediumTraversal(this);
}
SoftwareRenderer::~SoftwareRenderer()
{
delete fluid_medium;
}