paysages3d/src/render/software/AtmosphereRenderer.h

52 lines
1.4 KiB
C
Raw Normal View History

#ifndef ATMOSPHERERENDERER_H
#define ATMOSPHERERENDERER_H
#include "software_global.h"
#include "Color.h"
2013-12-15 13:28:46 +00:00
#include "LightComponent.h"
namespace paysages {
namespace software {
class BaseAtmosphereRenderer
{
public:
BaseAtmosphereRenderer(SoftwareRenderer* parent);
virtual ~BaseAtmosphereRenderer() {}
virtual void getLightingStatus(LightStatus* status, Vector3 normal, int opaque);
virtual AtmosphereResult applyAerialPerspective(Vector3 location, Color base);
virtual AtmosphereResult getSkyColor(Vector3 direction);
virtual Vector3 getSunDirection();
2013-12-15 13:28:46 +00:00
void setBasicLights();
void setStaticLights(const std::vector<LightComponent> &lights);
protected:
virtual AtmosphereDefinition* getDefinition();
SoftwareRenderer* parent;
2013-12-15 13:28:46 +00:00
std::vector<LightComponent> lights;
};
class SoftwareBrunetonAtmosphereRenderer: public BaseAtmosphereRenderer
{
public:
SoftwareBrunetonAtmosphereRenderer(SoftwareRenderer* parent);
virtual ~SoftwareBrunetonAtmosphereRenderer();
virtual void getLightingStatus(LightStatus* status, Vector3 normal, int opaque) override;
virtual AtmosphereResult applyAerialPerspective(Vector3 location, Color base) override;
virtual AtmosphereResult getSkyColor(Vector3 direction) override;
2013-12-21 22:48:54 +00:00
inline const AtmosphereModelBruneton* getModel() const {return model;}
private:
AtmosphereModelBruneton* model;
};
}
}
#endif // ATMOSPHERERENDERER_H