paysages3d/gui_qt/formsky.cpp

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#include "formsky.h"
#include "tools.h"
#include <QColor>
#include <QSlider>
#include <math.h>
#include "../lib_paysages/sky.h"
#include "../lib_paysages/shared/functions.h"
#include "../lib_paysages/shared/constants.h"
static SkyDefinition _definition;
/**************** Previews ****************/
class PreviewHorizon:public Preview
{
public:
PreviewHorizon(QWidget* parent):
Preview(parent)
{
}
protected:
QColor getColor(double x, double y)
{
Vector3 eye = {0.0, 0.0, 0.0};
Vector3 look;
look.x = cos(M_PI * (x / 128.0 + 0.5)) * cos(M_PI * (y / 256.0));
look.y = -sin(M_PI * (y / 256.0));
look.z = sin(M_PI * (x / 128.0 + 0.5)) * cos(M_PI * (y / 256.0));
return colorToQColor(skyGetColorCustom(eye, look, &_definition, NULL, NULL));
}
};
/**************** Form ****************/
FormSky::FormSky(QWidget *parent):
BaseForm(parent)
{
_definition = skyCreateDefinition();
previewHorizon = new PreviewHorizon(this);
addPreview(previewHorizon, QString("Horizon preview"));
addInputDouble("Day time", &_definition.daytime, 0.0, 1.0, 0.01, 0.1);
addInputColorGradation("Sun color", &_definition.sun_color);
addInputDouble("Sun radius", &_definition.sun_radius, 0.0, 0.3, 0.01, 0.03);
addInputColorGradation("Zenith color", &_definition.zenith_color);
addInputColorGradation("Haze color", &_definition.haze_color);
addInputDouble("Haze height", &_definition.haze_height, 0.0, 1.0, 0.01, 0.1);
addInputDouble("Haze smoothing", &_definition.haze_smoothing, 0.0, 1.0, 0.01, 0.1);
revertConfig();
}
void FormSky::revertConfig()
{
skyCopyDefinition(skyGetDefinition(), &_definition);
BaseForm::revertConfig();
}
void FormSky::applyConfig()
{
skySetDefinition(_definition);
BaseForm::applyConfig();
}
void FormSky::applyConfigPreview()
{
skyValidateDefinition(&_definition);
BaseForm::applyConfigPreview();
}