53 lines
1.3 KiB
C
53 lines
1.3 KiB
C
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#ifndef TEXTURESRENDERER_H
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#define TEXTURESRENDERER_H
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#include "software_global.h"
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#include "TerrainRenderer.h"
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#define TEXTURES_MAX_LAYERS 50
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namespace paysages {
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namespace software {
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class SOFTWARESHARED_EXPORT TexturesRenderer
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{
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public:
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typedef struct
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{
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TextureLayerDefinition* layer;
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double presence;
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Color color;
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} TexturesLayerResult;
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typedef struct
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{
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Vector3 base_location;
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Vector3 base_normal;
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int layer_count;
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TexturesLayerResult layers[TEXTURES_MAX_LAYERS];
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Vector3 final_location;
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Color final_color;
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} TexturesResult;
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public:
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TexturesRenderer(SoftwareRenderer *parent);
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virtual ~TexturesRenderer();
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virtual double getMaximalDisplacement(TexturesDefinition *textures);
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virtual double getLayerBasePresence(TextureLayerDefinition *layer, const TerrainRenderer::TerrainResult &terrain);
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virtual double getTriplanarNoise(NoiseGenerator *noise, const Vector3 &location, const Vector3 &normal);
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virtual Vector3 displaceTerrain(const TerrainRenderer::TerrainResult &terrain);
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virtual double getBasePresence(int layer, const TerrainRenderer::TerrainResult &terrain);
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virtual TexturesResult applyToTerrain(double x, double z);
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private:
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SoftwareRenderer *parent;
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};
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}
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}
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#endif // TEXTURESRENDERER_H
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