2012-01-24 15:47:49 +00:00
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#include "atmosphere.h"
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2012-01-29 17:39:56 +00:00
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2012-01-24 15:47:49 +00:00
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#include "scenery.h"
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2012-01-29 17:39:56 +00:00
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#include "euclid.h"
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#include "color.h"
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#include "tools.h"
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2012-01-24 15:47:49 +00:00
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void atmosphereInit()
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{
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}
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2012-02-12 16:57:29 +00:00
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void atmosphereQuit()
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{
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}
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2012-04-22 17:12:39 +00:00
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void atmosphereSave(PackStream* stream, AtmosphereDefinition* definition)
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2012-01-24 15:47:49 +00:00
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{
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2012-06-17 09:40:40 +00:00
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packWriteDouble(stream, &definition->distance_near);
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packWriteDouble(stream, &definition->distance_far);
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packWriteDouble(stream, &definition->full_mask);
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2012-04-22 17:12:39 +00:00
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packWriteInt(stream, &definition->auto_lock_on_haze);
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colorSave(stream, &definition->color);
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2012-01-24 15:47:49 +00:00
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}
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2012-04-22 17:12:39 +00:00
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void atmosphereLoad(PackStream* stream, AtmosphereDefinition* definition)
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2012-01-24 15:47:49 +00:00
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{
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2012-06-17 09:40:40 +00:00
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packReadDouble(stream, &definition->distance_near);
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packReadDouble(stream, &definition->distance_far);
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packReadDouble(stream, &definition->full_mask);
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2012-04-22 17:12:39 +00:00
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packReadInt(stream, &definition->auto_lock_on_haze);
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colorLoad(stream, &definition->color);
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2012-01-24 15:47:49 +00:00
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atmosphereValidateDefinition(definition);
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}
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AtmosphereDefinition atmosphereCreateDefinition()
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{
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AtmosphereDefinition definition;
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definition.distance_near = 0.0;
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definition.distance_far = 1.0;
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definition.full_mask = 0.0;
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definition.auto_lock_on_haze = 0;
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definition.color = COLOR_BLACK;
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atmosphereValidateDefinition(&definition);
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return definition;
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}
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void atmosphereDeleteDefinition(AtmosphereDefinition* definition)
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{
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}
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void atmosphereCopyDefinition(AtmosphereDefinition* source, AtmosphereDefinition* destination)
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{
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*destination = *source;
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}
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void atmosphereValidateDefinition(AtmosphereDefinition* definition)
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{
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SkyDefinition sky;
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if (definition->distance_far <= definition->distance_near)
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{
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definition->distance_far = definition->distance_near + 1.0;
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}
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if (definition->full_mask < 0.0)
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{
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definition->full_mask = 0.0;
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}
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if (definition->full_mask > 1.0)
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{
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definition->full_mask = 1.0;
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}
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if (definition->auto_lock_on_haze)
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{
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sky = skyCreateDefinition();
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sceneryGetSky(&sky);
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2012-06-22 22:13:55 +00:00
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definition->color = sky.model_custom.haze_color;
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2012-01-24 15:47:49 +00:00
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skyDeleteDefinition(&sky);
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}
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}
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Color atmosphereApply(AtmosphereDefinition* definition, Renderer* renderer, Vector3 location, Color base)
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{
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Color mask = definition->color;
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2012-06-17 09:40:40 +00:00
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double distance = v3Norm(v3Sub(renderer->camera_location, location));
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double value;
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2012-06-17 16:27:01 +00:00
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double alpha;
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2012-01-24 15:47:49 +00:00
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if (distance < definition->distance_near)
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{
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return base;
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}
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else if (distance > definition->distance_far)
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{
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distance = definition->distance_far;
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}
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2012-06-17 16:27:01 +00:00
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alpha = base.a;
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base.a = 1.0;
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2012-01-24 15:47:49 +00:00
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value = definition->full_mask * (distance - definition->distance_near) / (definition->distance_far - definition->distance_near);
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2012-06-17 16:27:01 +00:00
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2012-01-24 15:47:49 +00:00
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mask.a = value;
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colorMask(&base, &mask);
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2012-06-17 16:27:01 +00:00
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base.a = alpha;
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2012-01-24 15:47:49 +00:00
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return base;
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}
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