paysages3d/gui_qt/formatmosphere.cpp

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#include "formatmosphere.h"
#include "tools.h"
#include "../lib_paysages/atmosphere.h"
#include "../lib_paysages/scenery.h"
#include "../lib_paysages/euclid.h"
#include "../lib_paysages/color.h"
static AtmosphereDefinition _definition;
/**************** Previews ****************/
class PreviewAtmosphereColor:public BasePreview
{
public:
PreviewAtmosphereColor(QWidget* parent):
BasePreview(parent)
{
_renderer = rendererCreate();
_preview_definition = atmosphereCreateDefinition();
configScaling(100.0, 1000.0, 20.0, 200.0);
}
protected:
QColor getColor(double x, double y)
{
Vector3 eye, look, location;
eye.x = 0.0;
eye.y = scaling * 5.0;
eye.z = -10.0 * scaling;
_renderer.camera_location = eye;
look.x = x * 0.01 / scaling;
look.y = -y * 0.01 / scaling - 0.3;
look.z = 1.0;
look = v3Normalize(look);
if (look.y > -0.0001)
{
return colorToQColor(COLOR_BLUE);
}
location.x = eye.x - look.x * eye.y / look.y;
location.y = 0.0;
location.z = eye.z - look.z * eye.y / look.y;
return colorToQColor(atmosphereApply(&_preview_definition, &_renderer, location, COLOR_BLACK));
}
void updateData()
{
atmosphereCopyDefinition(&_definition, &_preview_definition);
}
private:
Renderer _renderer;
AtmosphereDefinition _preview_definition;
};
/**************** Form ****************/
FormAtmosphere::FormAtmosphere(QWidget *parent):
BaseForm(parent)
{
_definition = atmosphereCreateDefinition();
previewColor = new PreviewAtmosphereColor(this);
addPreview(previewColor, QString(tr("Color preview")));
addInputDouble(tr("Start distance"), &_definition.distance_near, -500.0, 500.0, 5.0, 50.0);
addInputDouble(tr("End distance"), &_definition.distance_far, -500.0, 500.0, 5.0, 50.0);
addInputDouble(tr("Masking power"), &_definition.full_mask, 0.0, 1.0, 0.01, 0.1);
addInputBoolean(tr("Lock color on haze"), &_definition.auto_lock_on_haze);
addInputColor(tr("Color"), &_definition.color);
revertConfig();
}
void FormAtmosphere::revertConfig()
{
sceneryGetAtmosphere(&_definition);
BaseForm::revertConfig();
}
void FormAtmosphere::applyConfig()
{
scenerySetAtmosphere(&_definition);
BaseForm::applyConfig();
}
void FormAtmosphere::configChangeEvent()
{
atmosphereValidateDefinition(&_definition);
BaseForm::configChangeEvent();
}