2012-12-02 11:08:56 +00:00
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#include "public.h"
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#include "private.h"
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2012-11-25 21:53:01 +00:00
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../tools.h"
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#include "../renderer.h"
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#include "../lighting.h"
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#include "../system.h"
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#define SPHERE_SIZE 1000.0
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#define MAX_SKYDOME_LIGHTS 100
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typedef struct
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{
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Mutex* lock;
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int nblights;
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LightDefinition lights[MAX_SKYDOME_LIGHTS];
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} AtmosphereRendererCache;
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/******************** Definition ********************/
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static void _validateDefinition(AtmosphereDefinition* definition)
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{
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UNUSED(definition);
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}
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static AtmosphereDefinition* _createDefinition()
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{
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AtmosphereDefinition* result;
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result = malloc(sizeof(AtmosphereDefinition));
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result->model = ATMOSPHERE_MODEL_PREETHAM;
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result->daytime = 0.0;
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result->sun_color = COLOR_BLACK;
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result->sun_color.r = 1.0;
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result->sun_color.g = 0.95;
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result->sun_color.b = 0.9;
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result->sun_color.a = 1.0;
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result->sun_radius = 0.02;
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result->sun_halo_size = 0.3;
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result->sun_halo_profile = curveCreate();
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curveQuickAddPoint(result->sun_halo_profile, 0.0, 1.0);
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curveQuickAddPoint(result->sun_halo_profile, 0.1, 0.2);
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curveQuickAddPoint(result->sun_halo_profile, 1.0, 0.0);
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result->dome_lighting = 0.6;
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2012-12-02 11:08:56 +00:00
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result->humidity = 0.1;
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2012-11-25 21:53:01 +00:00
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_validateDefinition(result);
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return result;
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}
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static void _deleteDefinition(AtmosphereDefinition* definition)
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{
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curveDelete(definition->sun_halo_profile);
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free(definition);
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}
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static void _copyDefinition(AtmosphereDefinition* source, AtmosphereDefinition* destination)
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{
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destination->model = source->model;
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destination->daytime = source->daytime;
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destination->sun_color = source->sun_color;
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destination->sun_radius = source->sun_radius;
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destination->sun_halo_size = source->sun_halo_size;
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destination->dome_lighting = source->dome_lighting;
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destination->humidity = source->humidity;
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2012-12-02 11:08:56 +00:00
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2012-11-25 21:53:01 +00:00
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curveCopy(source->sun_halo_profile, destination->sun_halo_profile);
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2012-12-02 11:08:56 +00:00
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2012-11-25 21:53:01 +00:00
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_validateDefinition(destination);
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}
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static void _saveDefinition(PackStream* stream, AtmosphereDefinition* definition)
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{
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packWriteInt(stream, (int*)&definition->model);
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packWriteDouble(stream, &definition->daytime);
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colorSave(stream, &definition->sun_color);
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packWriteDouble(stream, &definition->sun_radius);
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packWriteDouble(stream, &definition->sun_halo_size);
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curveSave(stream, definition->sun_halo_profile);
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packWriteDouble(stream, &definition->dome_lighting);
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packWriteDouble(stream, &definition->humidity);
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}
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static void _loadDefinition(PackStream* stream, AtmosphereDefinition* definition)
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{
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packReadInt(stream, (int*)&definition->model);
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packReadDouble(stream, &definition->daytime);
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colorLoad(stream, &definition->sun_color);
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packReadDouble(stream, &definition->sun_radius);
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packReadDouble(stream, &definition->sun_halo_size);
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curveLoad(stream, definition->sun_halo_profile);
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packReadDouble(stream, &definition->dome_lighting);
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packReadDouble(stream, &definition->humidity);
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_validateDefinition(definition);
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}
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StandardDefinition AtmosphereDefinitionClass = {
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(FuncObjectCreate)_createDefinition,
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(FuncObjectDelete)_deleteDefinition,
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(FuncObjectCopy)_copyDefinition,
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(FuncObjectValidate)_validateDefinition,
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(FuncObjectSave)_saveDefinition,
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(FuncObjectLoad)_loadDefinition
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};
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/******************** Binding ********************/
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2012-12-02 11:08:56 +00:00
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static Color _fakeApplyAerialPerspective(Renderer* renderer, Vector3 location, Color base)
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2012-11-25 21:53:01 +00:00
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{
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UNUSED(renderer);
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2012-12-02 11:08:56 +00:00
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UNUSED(location);
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2012-11-25 21:53:01 +00:00
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return base;
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}
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static Color _fakeGetSkyColor(Renderer* renderer, Vector3 direction)
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{
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UNUSED(renderer);
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UNUSED(direction);
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return COLOR_WHITE;
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}
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static int _fakeGetSkydomeLights(Renderer* renderer, LightDefinition* lights, int max_lights)
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{
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UNUSED(renderer);
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UNUSED(lights);
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UNUSED(max_lights);
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return 0;
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}
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static Color _getSkyColor(Renderer* renderer, Vector3 direction)
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{
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AtmosphereDefinition* definition;
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double dist;
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Vector3 sun_position;
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Color sky_color, sun_color;
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2012-12-02 11:08:56 +00:00
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2012-11-25 21:53:01 +00:00
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definition = renderer->atmosphere->definition;
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2012-12-02 11:08:56 +00:00
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2012-11-25 21:53:01 +00:00
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sun_position = renderer->atmosphere->getSunDirection(renderer);
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direction = v3Normalize(direction);
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dist = v3Norm(v3Sub(direction, sun_position));
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/* Get base scattering*/
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switch (definition->model)
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{
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case ATMOSPHERE_MODEL_BRUNETON:
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sky_color = brunetonGetSkyColor(definition, renderer->camera_location, direction, sun_position);
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break;
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case ATMOSPHERE_MODEL_PREETHAM:
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sky_color = preethamGetSkyColor(definition, renderer->camera_location, direction, sun_position);
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break;
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default:
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sky_color = COLOR_BLUE;
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}
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2012-12-02 11:08:56 +00:00
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2012-11-25 21:53:01 +00:00
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/* Get sun halo */
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if (dist < definition->sun_radius + definition->sun_halo_size)
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{
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sun_color = definition->sun_color;
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if (dist <= definition->sun_radius)
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{
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return sun_color;
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}
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else
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{
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dist = (dist - definition->sun_radius) / definition->sun_halo_size;
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sun_color.a = curveGetValue(definition->sun_halo_profile, dist);
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colorMask(&sky_color, &sun_color);
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return sky_color;
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}
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}
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else
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{
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return sky_color;
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}
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}
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static Vector3 _getSunDirection(Renderer* renderer)
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{
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Vector3 result;
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double sun_angle = (renderer->atmosphere->definition->daytime + 0.75) * M_PI * 2.0;
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result.x = cos(sun_angle);
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result.y = sin(sun_angle);
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result.z = 0.0;
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return result;
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}
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static inline void _addDomeLight(Renderer* renderer, LightDefinition* light, Vector3 direction, double factor)
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{
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light->direction = v3Scale(direction, -1.0);
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light->color = renderer->atmosphere->getSkyColor(renderer, direction);
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light->color.r *= factor;
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light->color.g *= factor;
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light->color.b *= factor;
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light->reflection = 0.0;
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light->filtered = 0;
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light->masked = 0;
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}
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static int _getSkydomeLights(Renderer* renderer, LightDefinition* lights, int max_lights)
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{
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AtmosphereRendererCache* cache = (AtmosphereRendererCache*)renderer->atmosphere->_internal_data;
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AtmosphereDefinition* definition;
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double sun_angle;
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Vector3 sun_direction;
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int nblights = 0;
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2012-12-02 11:08:56 +00:00
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2012-11-25 21:53:01 +00:00
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mutexAcquire(cache->lock);
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if (cache->nblights < 0)
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{
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definition = renderer->atmosphere->definition;
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sun_angle = (definition->daytime + 0.75) * M_PI * 2.0;
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sun_direction.x = cos(sun_angle);
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sun_direction.y = sin(sun_angle);
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sun_direction.z = 0.0;
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/* TODO Moon light */
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2012-12-02 11:08:56 +00:00
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2012-11-25 21:53:01 +00:00
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if (max_lights > MAX_SKYDOME_LIGHTS)
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{
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max_lights = MAX_SKYDOME_LIGHTS;
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}
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if (max_lights > 0)
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{
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/* Direct light from the sun */
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cache->lights[0].direction = v3Scale(sun_direction, -1.0);
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cache->lights[0].color = definition->sun_color;
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cache->lights[0].reflection = 1.0;
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cache->lights[0].filtered = 1;
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cache->lights[0].masked = 1;
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nblights = 1;
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max_lights--;
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}
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if (max_lights > 0)
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{
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/* Indirect lighting by skydome scattering */
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int xsamples, ysamples, samples, x, y;
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double xstep, ystep, factor;
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Vector3 direction;
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samples = (renderer->render_quality < 5) ? 9 : (renderer->render_quality * 4 + 1);
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samples = samples > max_lights ? max_lights : samples;
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factor = definition->dome_lighting / (double)samples;
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_addDomeLight(renderer, cache->lights + nblights, VECTOR_UP, factor);
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nblights++;
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samples--;
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if (samples >= 2)
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{
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xsamples = samples / 2;
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ysamples = samples / xsamples;
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xstep = M_PI * 2.0 / (double)xsamples;
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ystep = M_PI * 0.5 / (double)ysamples;
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for (x = 0; x < xsamples; x++)
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{
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for (y = 0; y < ysamples; y++)
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{
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direction.x = cos(x * xstep) * cos(y * ystep);
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direction.y = -sin(y * ystep);
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direction.z = sin(x * xstep) * cos(y * ystep);
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_addDomeLight(renderer, cache->lights + nblights, direction, factor);
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nblights++;
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}
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}
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}
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}
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cache->nblights = nblights;
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}
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mutexRelease(cache->lock);
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2012-12-02 11:08:56 +00:00
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2012-11-25 21:53:01 +00:00
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memcpy(lights, cache->lights, sizeof(LightDefinition) * cache->nblights);
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return cache->nblights;
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}
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/******************** Renderer ********************/
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static AtmosphereRenderer* _createRenderer()
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{
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AtmosphereRenderer* result;
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AtmosphereRendererCache* cache;
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2012-12-02 11:08:56 +00:00
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2012-11-25 21:53:01 +00:00
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result = malloc(sizeof(AtmosphereRenderer));
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result->definition = AtmosphereDefinitionClass.create();
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2012-12-02 11:08:56 +00:00
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2012-11-25 21:53:01 +00:00
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result->getSunDirection = _getSunDirection;
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result->applyAerialPerspective = _fakeApplyAerialPerspective;
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result->getSkydomeLights = _fakeGetSkydomeLights;
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result->getSkyColor = _fakeGetSkyColor;
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2012-12-02 11:08:56 +00:00
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2012-11-25 21:53:01 +00:00
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cache = malloc(sizeof(AtmosphereRendererCache));
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cache->lock = mutexCreate();
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cache->nblights = -1;
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result->_internal_data = cache;
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2012-12-02 11:08:56 +00:00
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2012-11-25 21:53:01 +00:00
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return result;
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}
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static void _deleteRenderer(AtmosphereRenderer* renderer)
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{
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AtmosphereRendererCache* cache = (AtmosphereRendererCache*)renderer->_internal_data;
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mutexDestroy(cache->lock);
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free(cache);
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2012-12-02 11:08:56 +00:00
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2012-11-25 21:53:01 +00:00
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AtmosphereDefinitionClass.destroy(renderer->definition);
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free(renderer);
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}
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static void _bindRenderer(AtmosphereRenderer* renderer, AtmosphereDefinition* definition)
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{
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AtmosphereRendererCache* cache = (AtmosphereRendererCache*)renderer->_internal_data;
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2012-12-02 11:08:56 +00:00
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2012-11-25 21:53:01 +00:00
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AtmosphereDefinitionClass.copy(definition, renderer->definition);
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2012-12-02 11:08:56 +00:00
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2012-11-25 21:53:01 +00:00
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renderer->getSkyColor = _getSkyColor;
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renderer->getSkydomeLights = _getSkydomeLights;
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2012-12-02 11:08:56 +00:00
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switch (definition->model)
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{
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case ATMOSPHERE_MODEL_PREETHAM:
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renderer->applyAerialPerspective = preethamApplyAerialPerspective;
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break;
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default:
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renderer->applyAerialPerspective = _fakeApplyAerialPerspective;
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}
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2012-11-25 21:53:01 +00:00
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mutexAcquire(cache->lock);
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cache->nblights = -1;
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mutexRelease(cache->lock);
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}
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StandardRenderer AtmosphereRendererClass = {
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(FuncObjectCreate)_createRenderer,
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(FuncObjectDelete)_deleteRenderer,
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(FuncObjectBind)_bindRenderer
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};
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/******************** Utilities ********************/
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static Color _postProcessFragment(Renderer* renderer, Vector3 location, void* data)
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{
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Vector3 direction;
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Color result;
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2012-12-02 11:08:56 +00:00
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2012-11-25 21:53:01 +00:00
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UNUSED(data);
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direction = v3Sub(location, renderer->camera_location);
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/* TODO Don't compute result->color if it's fully covered by clouds */
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result = renderer->atmosphere->getSkyColor(renderer, v3Normalize(direction));
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result = renderer->applyClouds(renderer, result, renderer->camera_location, v3Add(renderer->camera_location, v3Scale(direction, 10.0)));
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return result;
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}
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void atmosphereRenderSkydome(Renderer* renderer)
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{
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int res_i, res_j;
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int i, j;
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double step_i, step_j;
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double current_i, current_j;
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|
Vector3 vertex1, vertex2, vertex3, vertex4;
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|
Vector3 direction;
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res_i = renderer->render_quality * 40;
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res_j = renderer->render_quality * 20;
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|
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step_i = M_PI * 2.0 / (double)res_i;
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|
step_j = M_PI / (double)res_j;
|
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for (j = 0; j < res_j; j++)
|
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|
{
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|
|
if (!renderer->addRenderProgress(renderer, 0.0))
|
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|
|
{
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|
return;
|
|
|
|
}
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|
|
current_j = (double)(j - res_j / 2) * step_j;
|
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|
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|
|
|
|
for (i = 0; i < res_i; i++)
|
|
|
|
{
|
|
|
|
current_i = (double)i * step_i;
|
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|
|
|
|
|
|
direction.x = SPHERE_SIZE * cos(current_i) * cos(current_j);
|
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|
|
direction.y = SPHERE_SIZE * sin(current_j);
|
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|
|
direction.z = SPHERE_SIZE * sin(current_i) * cos(current_j);
|
|
|
|
vertex1 = v3Add(renderer->camera_location, direction);
|
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|
|
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|
|
|
direction.x = SPHERE_SIZE * cos(current_i + step_i) * cos(current_j);
|
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|
|
direction.y = SPHERE_SIZE * sin(current_j);
|
|
|
|
direction.z = SPHERE_SIZE * sin(current_i + step_i) * cos(current_j);
|
|
|
|
vertex2 = v3Add(renderer->camera_location, direction);
|
|
|
|
|
|
|
|
direction.x = SPHERE_SIZE * cos(current_i + step_i) * cos(current_j + step_j);
|
|
|
|
direction.y = SPHERE_SIZE * sin(current_j + step_j);
|
|
|
|
direction.z = SPHERE_SIZE * sin(current_i + step_i) * cos(current_j + step_j);
|
|
|
|
vertex3 = v3Add(renderer->camera_location, direction);
|
|
|
|
|
|
|
|
direction.x = SPHERE_SIZE * cos(current_i) * cos(current_j + step_j);
|
|
|
|
direction.y = SPHERE_SIZE * sin(current_j + step_j);
|
|
|
|
direction.z = SPHERE_SIZE * sin(current_i) * cos(current_j + step_j);
|
|
|
|
vertex4 = v3Add(renderer->camera_location, direction);
|
|
|
|
|
|
|
|
/* TODO Triangles at poles */
|
|
|
|
renderer->pushQuad(renderer, vertex1, vertex4, vertex3, vertex2, _postProcessFragment, NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|