paysages3d/gui_qt/dialogrender.cpp

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#include "dialogrender.h"
#include <QVBoxLayout>
#include <QImage>
#include <QColor>
#include <QPainter>
#include "tools.h"
#include "../lib_paysages/scenery.h"
#include "../lib_paysages/auto.h"
static DialogRender* _current_dialog;
static void _renderStart(int width, int height, Color background)
{
delete _current_dialog->pixbuf;
_current_dialog->pixbuf = new QImage(width, height, QImage::Format_ARGB32);
_current_dialog->pixbuf->fill(colorToQColor(background).rgb());
_current_dialog->tellRenderSize(width, height);
}
static void _renderDraw(int x, int y, Color col)
{
_current_dialog->pixbuf->setPixel(x, _current_dialog->pixbuf->height() - 1 - y, colorToQColor(col).rgb());
}
static void _renderUpdate(double progress)
{
_current_dialog->area->update();
_current_dialog->progress_value = progress * 1000.0;
}
class RenderThread:public QThread
{
public:
RenderThread(Renderer* renderer, RenderParams params):QThread()
{
_renderer = renderer;
_params = params;
}
void run()
{
rendererStart(_renderer, _params);
}
private:
Renderer* _renderer;
RenderParams _params;
};
class RenderArea:public QWidget
{
public:
RenderArea(QWidget* parent):
QWidget(parent)
{
setMinimumSize(800, 600);
}
void paintEvent(QPaintEvent* event)
{
QPainter painter(this);
painter.drawImage(0, 0, *_current_dialog->pixbuf);
_current_dialog->progress->setValue(_current_dialog->progress_value);
_current_dialog->progress->update();
}
};
DialogRender::DialogRender(QWidget *parent, Renderer* renderer):
QDialog(parent, Qt::WindowTitleHint | Qt::WindowMaximizeButtonHint | Qt::WindowMinimizeButtonHint | Qt::WindowCloseButtonHint)
{
pixbuf = new QImage(1, 1, QImage::Format_ARGB32);
_current_dialog = this;
render_thread = NULL;
_renderer = renderer;
setModal(true);
setWindowTitle(tr("Paysages 3D - Render"));
setLayout(new QVBoxLayout());
scroll = new QScrollArea(this);
scroll->setAlignment(Qt::AlignCenter);
area = new RenderArea(scroll);
scroll->setWidget(area);
layout()->addWidget(scroll);
progress = new QProgressBar(this);
progress->setMinimum(0);
progress->setMaximum(1000);
progress->setValue(0);
layout()->addWidget(progress);
progress_value = 0;
connect(this, SIGNAL(renderSizeChanged(int, int)), this, SLOT(applyRenderSize(int, int)));
// TEMP
progress->hide();
}
DialogRender::~DialogRender()
{
if (render_thread)
{
rendererInterrupt(_renderer);
render_thread->wait();
delete render_thread;
}
delete pixbuf;
}
void DialogRender::tellRenderSize(int width, int height)
{
emit renderSizeChanged(width, height);
}
void DialogRender::startRender(RenderParams params)
{
//applyRenderSize(params.width, params.height);
rendererSetPreviewCallbacks(_renderer, _renderStart, _renderDraw, _renderUpdate);
render_thread = new RenderThread(_renderer, params);
render_thread->start();
exec();
}
void DialogRender::loadLastRender()
{
//applyRenderSize(_renderer->render_width, _renderer->render_height);
progress->hide();
rendererSetPreviewCallbacks(_renderer, _renderStart, _renderDraw, _renderUpdate);
exec();
}
void DialogRender::applyRenderSize(int width, int height)
{
area->setMinimumSize(width, height);
area->setMaximumSize(width, height);
area->resize(width, height);
scroll->setMinimumSize(width > 800 ? 820 : width + 20, height > 600 ? 620 : height + 20);
}