2013-12-09 10:59:57 +00:00
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#ifndef PARALLELWORK_H
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#define PARALLELWORK_H
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#include "system_global.h"
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#define PARALLEL_MAX_THREADS 20
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namespace paysages {
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namespace system {
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class SYSTEMSHARED_EXPORT ParallelWork
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{
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public:
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typedef int (*ParallelUnitFunction)(ParallelWork* work, int unit, void* data);
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2014-08-18 13:20:04 +00:00
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/**
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* Obscure thread class.
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*/
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class ParallelThread;
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friend class ParallelThread;
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2013-12-09 10:59:57 +00:00
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public:
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/**
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* Create a parallel work handler.
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*
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2014-08-18 10:17:16 +00:00
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* This will spawn a number of threads.
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*/
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ParallelWork(ParallelWorker *worker, int units);
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/**
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* Create a parallel work handler.
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2013-12-09 10:59:57 +00:00
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*
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2014-08-18 10:17:16 +00:00
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* This is a compatibility constructor for older code, use the constructor with ParallelWorker instead.
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2013-12-09 10:59:57 +00:00
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*/
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ParallelWork(ParallelUnitFunction func, int units, void* data);
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/**
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* Delete a parallel work handler.
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*
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* The work must be terminated or fully interrupted before calling this.
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*/
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~ParallelWork();
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/**
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* Start working on the units.
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*
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2014-08-18 10:17:16 +00:00
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* @param threads Number of threads to spaws, -1 for an optimal number.
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2013-12-09 10:59:57 +00:00
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*/
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2014-08-18 10:17:16 +00:00
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int perform(int thread_count=-1);
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2013-12-09 10:59:57 +00:00
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2014-08-19 07:18:55 +00:00
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/**
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* Tell the threads to interrupt what they are doing.
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*
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* This will also call interrupt() on the worker.
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*/
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void interrupt();
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2014-08-18 13:20:04 +00:00
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private:
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void returnThread(ParallelThread *thread);
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private:
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2013-12-09 10:59:57 +00:00
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int units;
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int running;
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2014-08-18 10:17:16 +00:00
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ParallelWorker *worker;
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bool worker_compat;
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2014-08-18 13:20:04 +00:00
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int thread_count;
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Mutex* mutex;
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Semaphore* semaphore;
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ParallelThread** threads;
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ParallelThread** available;
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int available_offset;
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int available_length;
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2013-12-09 10:59:57 +00:00
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};
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}
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}
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#endif // PARALLELWORK_H
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