2013-11-05 10:45:26 +00:00
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#ifndef OPENGLRENDERER_H
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#define OPENGLRENDERER_H
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#include "opengl_global.h"
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2013-11-14 20:46:47 +00:00
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#include "SoftwareRenderer.h"
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2013-11-05 10:45:26 +00:00
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namespace paysages {
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namespace opengl {
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/*!
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* \brief Scenery renderer in an OpenGL context.
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*/
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2013-12-15 14:06:43 +00:00
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class OPENGLSHARED_EXPORT OpenGLRenderer: public SoftwareRenderer
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2013-11-05 10:45:26 +00:00
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{
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public:
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OpenGLRenderer(Scenery* scenery=0);
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2013-11-14 20:46:47 +00:00
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virtual ~OpenGLRenderer();
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2013-11-05 10:45:26 +00:00
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void initialize();
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void resize(int width, int height);
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void paint();
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2013-12-15 14:06:43 +00:00
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2013-12-21 22:48:54 +00:00
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void cameraChangeEvent(CameraDefinition* camera);
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2013-12-23 09:26:29 +00:00
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inline OpenGLFunctions* getOpenGlFunctions() const {return functions;}
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2013-12-22 14:04:33 +00:00
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inline OpenGLSharedState* getSharedState() const {return shared_state;}
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2013-12-21 22:48:54 +00:00
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2013-12-15 14:18:11 +00:00
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virtual double getPrecision(const Vector3 &location) override;
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2013-12-15 14:06:43 +00:00
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virtual Color applyMediumTraversal(Vector3 location, Color color) override;
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2013-12-21 22:48:54 +00:00
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private:
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2013-12-23 09:26:29 +00:00
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bool ready;
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OpenGLFunctions* functions;
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2013-12-22 14:04:33 +00:00
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OpenGLSharedState* shared_state;
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2013-12-21 22:48:54 +00:00
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OpenGLSkybox* skybox;
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2013-12-21 23:41:19 +00:00
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OpenGLWater* water;
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2013-12-23 13:09:52 +00:00
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OpenGLTerrain* terrain;
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2013-11-05 10:45:26 +00:00
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};
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}
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}
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#endif // OPENGLRENDERER_H
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