paysages3d/src/render/opengl/OpenGLRenderer.h

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#ifndef OPENGLRENDERER_H
#define OPENGLRENDERER_H
#include "opengl_global.h"
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#include "SoftwareRenderer.h"
class QOpenGLFunctions_3_2_Core;
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namespace paysages {
namespace opengl {
/*!
* \brief Scenery renderer in an OpenGL context.
*/
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class OPENGLSHARED_EXPORT OpenGLRenderer: public SoftwareRenderer
{
public:
OpenGLRenderer(Scenery* scenery=0);
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virtual ~OpenGLRenderer();
void initialize();
void resize(int width, int height);
void paint();
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void cameraChangeEvent(CameraDefinition* camera);
inline QOpenGLFunctions_3_2_Core* getOpenGlFunctions() const {return functions;}
inline OpenGLSharedState* getSharedState() const {return shared_state;}
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virtual double getPrecision(const Vector3 &location) override;
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virtual Color applyMediumTraversal(Vector3 location, Color color) override;
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private:
QOpenGLFunctions_3_2_Core* functions;
OpenGLSharedState* shared_state;
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OpenGLSkybox* skybox;
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OpenGLWater* water;
};
}
}
#endif // OPENGLRENDERER_H