51 lines
938 B
C
51 lines
938 B
C
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#include "main.h"
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#include <math.h>
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#include "GL/gl.h"
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void exploringInit()
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{
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glDisable(GL_LIGHTING);
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glFrontFace(GL_CCW);
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glCullFace(GL_BACK);
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glEnable(GL_CULL_FACE);
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glDepthFunc(GL_LESS);
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glDepthMask(1);
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glEnable(GL_DEPTH_TEST);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0);
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glDisable(GL_FOG);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void exploringSetViewPort(int width, int height, CameraDefinition* camera)
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{
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(camera->yfov * 180.0 / M_PI, camera->xratio, camera->znear, camera->zfar);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void exploringRenderFrame(Renderer* renderer)
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{
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}
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void exploringStartStandAlone()
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{
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}
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void exploringInterruptStandAlone()
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{
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}
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