paysages3d/gui_qt/dialognoise.cpp

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2.4 KiB
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#include "dialognoise.h"
#include <QVBoxLayout>
#include <QImage>
#include <QLabel>
#include <QColor>
#include <QPainter>
#include <QScrollArea>
#include "../lib_paysages/shared/functions.h"
/**************** Previews ****************/
class PreviewLevel:public Preview
{
public:
PreviewLevel(QWidget* parent, NoiseGenerator* noise):
Preview(parent),
_noise(noise)
{
}
protected:
QColor getColor(double x, double y)
{
/*Vector3 eye = {0.0, 0.0, 0.0};
Vector3 look;
look.x = cos(M_PI * (x / 128.0 + 0.5)) * cos(M_PI * (y / 256.0));
look.y = -sin(M_PI * (y / 256.0));
look.z = sin(M_PI * (x / 128.0 + 0.5)) * cos(M_PI * (y / 256.0));
return colorToQColor(skyGetColorCustom(eye, look, &_definition, NULL, NULL));*/
}
private:
NoiseGenerator* _noise;
};
class PreviewTotal:public Preview
{
public:
PreviewTotal(QWidget* parent, NoiseGenerator* noise):
Preview(parent),
_noise(noise)
{
}
protected:
QColor getColor(double x, double y)
{
if (y > noiseGet1DTotal(_noise, x))
{
return QColor(255, 255, 255);
}
else
{
return QColor(0, 0, 0);
}
}
private:
NoiseGenerator* _noise;
};
/**************** Dialog form ****************/
DialogNoise::DialogNoise(QWidget *parent, NoiseGenerator* value):
QDialog(parent)
{
_base = value;
_current = noiseCreateGenerator();
noiseCopy(_base, _current);
setLayout(new QVBoxLayout());
previewLevel = new PreviewLevel(this, _current);
layout()->addWidget(new QLabel("Level preview"));
layout()->addWidget(previewLevel);
previewTotal = new PreviewTotal(this, _current);
layout()->addWidget(new QLabel("Total preview"));
layout()->addWidget(previewTotal);
setWindowTitle("Paysages 3D - Noise editor");
}
DialogNoise::~DialogNoise()
{
delete previewLevel;
delete previewTotal;
noiseDeleteGenerator(_current);
}
bool DialogNoise::getNoise(QWidget* parent, NoiseGenerator* noise)
{
int result;
DialogNoise* dialog = new DialogNoise(parent, noise);
result = dialog->exec();
delete dialog;
return (result != 0) ? true : false;
}
void DialogNoise::closeEvent(QCloseEvent* e)
{
reject();
}
void DialogNoise::accept()
{
noiseCopy(_current, _base);
QDialog::accept();
}