paysages3d/src/definition/BaseDefinition.cpp

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#include "BaseDefinition.h"
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#include "PackStream.h"
BaseDefinition::BaseDefinition(BaseDefinition* parent):
parent(parent)
{
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if (parent)
{
root = parent->root;
}
else
{
root = this;
}
}
BaseDefinition::~BaseDefinition()
{
for (auto child:children)
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{
delete child;
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}
}
void BaseDefinition::setName(const std::string &name)
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{
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this->name = name;
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}
Scenery* BaseDefinition::getScenery()
{
if (parent)
{
return parent->getScenery();
}
else
{
return NULL;
}
}
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void BaseDefinition::save(PackStream* stream) const
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{
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stream->write(name);
for (auto child: children)
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{
child->save(stream);
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}
}
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void BaseDefinition::load(PackStream* stream)
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{
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name = stream->readString();
for (auto child: children)
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{
child->load(stream);
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}
}
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void BaseDefinition::copy(BaseDefinition* destination) const
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{
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destination->setName(name);
// can't copy children as we don't know their types...
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}
void BaseDefinition::validate()
{
for (auto child: children)
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{
child->validate();
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}
}
void BaseDefinition::addChild(BaseDefinition* child)
{
if (std::find(children.begin(), children.end(), child) == children.end())
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{
children.push_back(child);
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child->parent = this;
child->root = this->root;
}
}
void BaseDefinition::removeChild(BaseDefinition* child)
{
std::vector<BaseDefinition*>::iterator it = std::find(children.begin(), children.end(), child);
if (it != children.end())
{
children.erase(it);
}
else
{
qWarning("Trying to remove not found child '%s' from '%s'", child->name.c_str(), name.c_str());
}
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}