13 lines
682 B
Text
13 lines
682 B
Text
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- Create a 'scenery' module that will, for each component :
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- Hold definitions
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- Setup standard Renderer
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- Regroup load/save/render (from auto)
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- Merge all Quality and Environment, as one Renderer.
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- No more _definition, _quality, _environment in components.
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- All component methods become custom.
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- Refactor fog in a new 'atmosphere' module.
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- In GUI, revertConfig should lock the previews while reverting.
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- All Save and Load methods should have same signature : void ...Save(FILE*, ...*)
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- All noises should use the same entropy pool (saved separately), and avoid reallocs.
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- Remove all global variables (render_quality, render_width...), it should all be set in Renderer.
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