2013-03-31 20:27:21 +00:00
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#include "private.h"
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#include <stdlib.h>
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#include "../tools.h"
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#include "../renderer.h"
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/******************** Fake ********************/
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2013-04-03 20:37:29 +00:00
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static Vector3 _fakeDisplaceTerrain(Renderer* renderer, TerrainResult terrain)
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2013-03-31 20:27:21 +00:00
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{
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UNUSED(renderer);
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2013-04-03 20:37:29 +00:00
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return terrain.location;
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2013-03-31 20:27:21 +00:00
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}
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2013-04-03 20:37:29 +00:00
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static TexturesResult _fakeApplyToTerrain(Renderer* renderer, double x, double z)
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2013-03-31 20:27:21 +00:00
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{
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TexturesResult result;
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2013-04-03 20:37:29 +00:00
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result.base_location.x = x;
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result.base_location.y = 0.0;
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result.base_location.z = z;
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result.base_normal = VECTOR_UP;
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2013-03-31 20:27:21 +00:00
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result.layer_count = 0;
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2013-04-03 20:37:29 +00:00
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result.final_location = result.base_location;
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2013-03-31 20:27:21 +00:00
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result.final_color = COLOR_WHITE;
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return result;
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}
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/******************** Real ********************/
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2013-04-03 20:37:29 +00:00
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static Vector3 _realDisplaceTerrain(Renderer* renderer, TerrainResult terrain)
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2013-03-31 20:27:21 +00:00
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{
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2013-04-03 20:37:29 +00:00
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TexturesDefinition* textures = renderer->textures->definition;
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double offset = 0.0;
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int i, n;
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n = layersCount(textures->layers);
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for (i = 0; i < n; i++)
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{
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TexturesLayerDefinition* layer = layersGetLayer(textures->layers, i);
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if (layer->displacement_height > 0.0)
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{
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double presence = texturesGetLayerBasePresence(layer, terrain);
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2013-04-04 20:44:49 +00:00
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Vector3 location = {terrain.location.x / layer->displacement_scaling, terrain.location.y / layer->displacement_scaling, terrain.location.z / layer->displacement_scaling};
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offset += texturesGetTriplanarNoise(layer->_displacement_noise, location, terrain.normal) * presence * layer->displacement_height;
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2013-04-03 20:37:29 +00:00
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}
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}
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return v3Add(terrain.location, v3Scale(v3Normalize(terrain.normal), offset));
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2013-03-31 20:27:21 +00:00
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}
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2013-04-03 20:37:29 +00:00
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static TexturesResult _realApplyToTerrain(Renderer* renderer, double x, double z)
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2013-03-31 20:27:21 +00:00
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{
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2013-04-03 20:37:29 +00:00
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TexturesResult result;
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/* Displacement */
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TerrainResult terrain = renderer->terrain->getResult(renderer, x, z, 1, 1);
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/* TODO Detail */
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/* TEMP */
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SurfaceMaterial temp;
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temp.base.r = 0.6;
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temp.base.g = 0.55;
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temp.base.b = 0.57;
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temp.reflection = 0.02;
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temp.shininess = 3.0;
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result.base_location = terrain.location;
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result.base_normal = terrain.normal;
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result.final_location = terrain.location;
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result.final_color = renderer->applyLightingToSurface(renderer, terrain.location, terrain.normal, &temp);
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return result;
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2013-03-31 20:27:21 +00:00
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}
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/******************** Renderer ********************/
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static TexturesRenderer* _createRenderer()
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{
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TexturesRenderer* result;
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result = malloc(sizeof(TexturesRenderer));
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result->definition = TexturesDefinitionClass.create();
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result->displaceTerrain = _fakeDisplaceTerrain;
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result->applyToTerrain = _fakeApplyToTerrain;
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return result;
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}
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static void _deleteRenderer(TexturesRenderer* renderer)
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{
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TexturesDefinitionClass.destroy(renderer->definition);
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free(renderer);
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}
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static void _bindRenderer(Renderer* renderer, TexturesDefinition* definition)
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{
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TexturesDefinitionClass.copy(definition, renderer->textures->definition);
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renderer->textures->displaceTerrain = _realDisplaceTerrain;
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renderer->textures->applyToTerrain = _realApplyToTerrain;
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}
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StandardRenderer TexturesRendererClass = {
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(FuncObjectCreate)_createRenderer,
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(FuncObjectDelete)_deleteRenderer,
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(FuncObjectBind)_bindRenderer
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};
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