paysages3d/src/definition/Layers.h

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#ifndef LAYERS_H
#define LAYERS_H
#include "definition_global.h"
#include "BaseDefinition.h"
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#include "LegacyLayer.h"
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namespace paysages {
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namespace system {class PackStream;}
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namespace definition {
class Layers;
typedef BaseDefinition* (*LayerConstructor)(Layers* parent);
/**
* @brief Layers of definitions, ideally all of the same type.
*/
class DEFINITIONSHARED_EXPORT Layers:public BaseDefinition
{
public:
Layers(BaseDefinition* parent, LayerConstructor layer_constructor, LayerType* legacy_type=0);
virtual ~Layers();
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virtual void copy(BaseDefinition* destination) const override;
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void setMaxLayerCount(int max_layer_count);
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int count() const;
BaseDefinition* getLayer(int position) const;
int findLayer(BaseDefinition* layer) const;
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/**
* @brief Add a new layer
*
* This method takes ownership of the layer definition. In any case, it will be deleted by
* this object (even if the layer could not be added).
* @return The position of the new layer, -1 if it couldn't be added.
*/
int addLayer(BaseDefinition* layer);
int addLayer();
void removeLayer(int position);
void removeLayer(BaseDefinition* layer);
void moveLayer(int old_position, int new_position);
void moveLayer(BaseDefinition* layer, int new_position);
void clear();
// Transitional data storage
LayerType legacy_type;
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// TODO make private when there is no more legacy layer
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LayerConstructor layer_constructor;
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public:
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int max_layer_count;
QList<BaseDefinition*> layers;
BaseDefinition* null_layer;
};
}
}
DEFINITIONSHARED_EXPORT Layers* layersCreate(LayerType type, int max_layer_count);
DEFINITIONSHARED_EXPORT Layers* layersCreateCopy(Layers* original);
DEFINITIONSHARED_EXPORT void layersDelete(Layers* layers);
DEFINITIONSHARED_EXPORT void layersCopy(Layers* source, Layers* destination);
DEFINITIONSHARED_EXPORT void layersValidate(Layers* layers);
DEFINITIONSHARED_EXPORT void layersSave(PackStream* stream, Layers* layers);
DEFINITIONSHARED_EXPORT void layersLoad(PackStream* stream, Layers* layers);
DEFINITIONSHARED_EXPORT const char* layersGetName(Layers* layers, int layer);
DEFINITIONSHARED_EXPORT void layersSetName(Layers* layers, int layer, const char* name);
DEFINITIONSHARED_EXPORT void layersClear(Layers* layers);
DEFINITIONSHARED_EXPORT int layersCount(Layers* layers);
DEFINITIONSHARED_EXPORT void* layersGetLayer(Layers* layers, int layer);
DEFINITIONSHARED_EXPORT int layersAddLayer(Layers* layers, void* definition);
DEFINITIONSHARED_EXPORT void layersDeleteLayer(Layers* layers, int layer);
DEFINITIONSHARED_EXPORT void layersMove(Layers* layers, int layer, int new_position);
#endif // LAYERS_H