paysages3d/src/definition/VegetationPresenceDefinition.cpp

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#include "VegetationPresenceDefinition.h"
#include <cmath>
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#include "Scenery.h"
#include "TerrainDefinition.h"
#include "VegetationLayerDefinition.h"
#include "VegetationModelDefinition.h"
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#include "VegetationInstance.h"
#include "FloatNode.h"
#include "NoiseNode.h"
#include "NoiseGenerator.h"
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VegetationPresenceDefinition::VegetationPresenceDefinition(VegetationLayerDefinition *parent)
: DefinitionNode(parent, "presence") {
noise = new NoiseNode(this);
noise->setLevels(4);
interval = new FloatNode(this, "interval", 0.1);
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}
bool VegetationPresenceDefinition::collectInstances(vector<VegetationInstance> *result,
const VegetationModelDefinition &model, double xmin, double zmin,
double xmax, double zmax, bool outcomers) const {
if (outcomers) {
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// Expand the area to include outcoming instances
double max_radius = getMaxHeight();
xmin -= max_radius;
zmin -= max_radius;
xmax += max_radius;
zmax += max_radius;
}
bool added = 0;
const NoiseGenerator *generator = noise->getGenerator();
double interval_value = interval->getValue();
double xstart = xmin - fmod(xmin, interval_value);
double zstart = zmin - fmod(zmin, interval_value);
for (double x = xstart; x < xmax; x += interval_value) {
for (double z = zstart; z < zmax; z += interval_value) {
double noise_presence = generator->get2DTotal(x * 0.1, z * 0.1);
if (noise_presence > 0.0) {
double size =
0.1 + 0.2 * fabs(generator->get2DTotal(z * 10.0, x * 10.0)) * (noise_presence * 0.5 + 0.5);
double angle = 3.0 * generator->get2DTotal(-x * 20.0, z * 20.0); // TODO balanced distribution
double xo = x + fabs(generator->get2DTotal(x * 12.0, -z * 12.0));
double zo = z + fabs(generator->get2DTotal(-x * 27.0, -z * 27.0));
if (xo >= xmin and xo < xmax and zo >= zmin and zo < zmax) {
double y = getScenery()->getTerrain()->getInterpolatedHeight(xo, zo, true, true);
result->push_back(VegetationInstance(model, Vector3(xo, y, zo), size, angle));
added++;
}
}
}
}
return added > 0;
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}
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double VegetationPresenceDefinition::getMaxHeight() const {
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return 0.3;
}