paysages3d/src/render/software/FluidMediumInterface.h

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#ifndef FLUIDMEDIUMINTERFACE_H
#define FLUIDMEDIUMINTERFACE_H
#include "software_global.h"
namespace paysages {
namespace software {
/*!
* \brief Interface to a fluid medium compatible class.
*/
class SOFTWARESHARED_EXPORT FluidMediumInterface {
public:
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/*!
* Return true if the object may change the fluid medium on the given segment.
* When returning true, the object may alter 'segment' to limit its influence.
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*/
virtual bool checkInfluence(SpaceSegment &segment) const = 0;
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};
}
}
#endif // FLUIDMEDIUMINTERFACE_H