paysages3d/src/basics/Texture3D.h

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#ifndef TEXTURE3D_H
#define TEXTURE3D_H
#include "basics_global.h"
namespace paysages {
namespace basics {
class Texture3D
{
public:
Texture3D(int xsize, int ysize, int zsize);
~Texture3D();
void getSize(int* xsize, int* ysize, int* zsize);
void setPixel(int x, int y, int z, Color col);
Color getPixel(int x, int y, int z);
Color getNearest(double dx, double dy, double dz);
Color getLinear(double dx, double dy, double dz);
Color getCubic(double dx, double dy, double dz);
void fill(Color col);
void add(Texture3D* other);
void save(PackStream* stream);
void load(PackStream* stream);
void saveToFile(const std::string &filepath);
private:
int xsize;
int ysize;
int zsize;
Color* data;
};
}
}
#endif // TEXTURE3D_H