2013-12-21 22:48:54 +00:00
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#ifndef OPENGLSHADERPROGRAM_H
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#define OPENGLSHADERPROGRAM_H
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#include "opengl_global.h"
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#include <QString>
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#include <QMatrix4x4>
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#include <QColor>
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#include <QMap>
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#include <QPair>
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class QOpenGLShaderProgram;
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2013-12-21 23:10:18 +00:00
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class QOpenGLFunctions_3_2_Core;
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2013-12-21 22:48:54 +00:00
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namespace paysages {
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namespace opengl {
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class OPENGLSHARED_EXPORT OpenGLShaderProgram
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{
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public:
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2013-12-22 14:04:33 +00:00
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OpenGLShaderProgram(QString name, OpenGLRenderer* renderer);
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2013-12-21 22:48:54 +00:00
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~OpenGLShaderProgram();
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void addVertexSource(QString path);
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void addFragmentSource(QString path);
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void compile();
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void addTexture(QString sampler_name, Texture2D* texture);
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void addTexture(QString sampler_name, Texture3D* texture);
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void addTexture(QString sampler_name, Texture4D* texture);
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void drawTriangles(float* vertices, int triangle_count);
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void drawTriangleStrip(float* vertices, int vertex_count);
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2013-12-22 14:04:33 +00:00
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protected:
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inline QOpenGLShaderProgram* getProgram() const {return program;}
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friend class OpenGLVariable;
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2013-12-21 22:48:54 +00:00
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private:
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void bind();
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void release();
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2013-12-22 14:04:33 +00:00
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OpenGLRenderer* renderer;
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2013-12-21 22:48:54 +00:00
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QString name;
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QOpenGLShaderProgram* program;
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2013-12-21 23:10:18 +00:00
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QOpenGLFunctions_3_2_Core* functions;
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2013-12-21 22:48:54 +00:00
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QMap<QString, QPair<int, unsigned int> > textures;
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};
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}
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}
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#endif // OPENGLSHADERPROGRAM_H
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