paysages3d/src/definition/GodRaysDefinition.cpp

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#include "GodRaysDefinition.h"
#include "FloatNode.h"
GodRaysDefinition::GodRaysDefinition(DefinitionNode *parent) : DefinitionNode(parent, "godrays", "godrays") {
penetration = new FloatNode(this, "penetration", 0.01);
resistance = new FloatNode(this, "resistance", 0.3);
boost = new FloatNode(this, "boost", 8.0);
}