2014-08-28 13:09:47 +00:00
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#include "WaterModeler.h"
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#include "MainModelerWindow.h"
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WaterModeler::WaterModeler(MainModelerWindow *main):
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main(main)
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{
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QObject *item = main->findQmlObject("water_level");
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if (item)
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{
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connect(item, SIGNAL(changed(double)), this, SLOT(waterLevelChanged(double)));
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}
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}
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2015-08-13 21:59:27 +00:00
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void WaterModeler::waterLevelChanged(double)
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2014-08-28 13:09:47 +00:00
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{
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// TODO
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//qDebug() << "water level : " << value;
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}
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