13 lines
243 B
GLSL
13 lines
243 B
GLSL
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attribute highp vec4 vertex;
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attribute highp vec2 uv;
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uniform highp mat4 viewMatrix;
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varying vec3 unprojected;
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varying vec2 texcoord;
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void main(void)
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{
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unprojected = vertex.xyz;
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texcoord = uv;
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gl_Position = viewMatrix * vertex;
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}
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