paysages3d/src/render/opengl/opengl_global.h

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#ifndef OPENGL_GLOBAL_H
#define OPENGL_GLOBAL_H
#include "software_global.h"
#if defined(OPENGL_LIBRARY)
#define OPENGLSHARED_EXPORT DECL_EXPORT
#else
#define OPENGLSHARED_EXPORT DECL_IMPORT
#endif
namespace paysages {
namespace opengl {
class OpenGLRenderer;
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class OpenGLPart;
class OpenGLShaderProgram;
class OpenGLSharedState;
class OpenGLVariable;
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class OpenGLVertexArray;
class OpenGLSkybox;
class OpenGLWater;
class OpenGLTerrain;
class OpenGLVegetation;
class OpenGLVegetationLayer;
class OpenGLVegetationInstance;
class OpenGLVegetationImpostor;
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class OpenGLTerrainChunk;
}
}
using namespace paysages::opengl;
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#define OpenGLFunctions QOpenGLFunctions_3_3_Core
#define OPENGL_GLSL_VERSION "330 core"
#define OPENGL_MAJOR_VERSION 3
#define OPENGL_MINOR_VERSION 3
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class OpenGLFunctions;
#endif // OPENGL_GLOBAL_H