paysages3d/gui_qt/dialognoise.cpp

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#include "dialognoise.h"
#include <QVBoxLayout>
#include <QImage>
#include <QLabel>
#include <QColor>
#include <QPainter>
#include <QSlider>
#include <QScrollArea>
#include <QPushButton>
#include "../lib_paysages/shared/functions.h"
/**************** Previews ****************/
class PreviewLevel:public Preview
{
public:
PreviewLevel(QWidget* parent, NoiseGenerator* noise):
Preview(parent)
{
_noise = noise;
_level = -1;
}
void setLevel(int row)
{
_level = row;
redraw();
}
protected:
QColor getColor(double x, double y)
{
if ((_level >= 0) && (y > noiseGet1DLevel(_noise, _level, x)))
{
return QColor(255, 255, 255);
}
else
{
return QColor(0, 0, 0);
}
}
private:
NoiseGenerator* _noise;
int _level;
};
class PreviewTotal:public Preview
{
public:
PreviewTotal(QWidget* parent, NoiseGenerator* noise):
Preview(parent),
_noise(noise)
{
}
protected:
QColor getColor(double x, double y)
{
if (y > noiseGet1DTotal(_noise, x))
{
return QColor(255, 255, 255);
}
else
{
return QColor(0, 0, 0);
}
}
private:
NoiseGenerator* _noise;
};
/**************** Dialog form ****************/
DialogNoise::DialogNoise(QWidget *parent, NoiseGenerator* value):
QDialog(parent)
{
QWidget* previews;
QWidget* form;
QWidget* buttons;
QPushButton* button;
_base = value;
_current = noiseCreateGenerator();
setLayout(new QHBoxLayout());
previews = new QWidget(this);
previews->setLayout(new QVBoxLayout());
layout()->addWidget(previews);
previewLevel = new PreviewLevel(previews, _current);
previews->layout()->addWidget(new QLabel("Level preview"));
previews->layout()->addWidget(previewLevel);
previewLevel->setScaling(1.0 / 127.0);
previewTotal = new PreviewTotal(previews, _current);
previews->layout()->addWidget(new QLabel("Total preview"));
previews->layout()->addWidget(previewTotal);
previewTotal->setScaling(1.0 / 127.0);
form = new QWidget(this);
form->setLayout(new QVBoxLayout());
layout()->addWidget(form);
form->layout()->addWidget(new QLabel("Noise components"));
levels = new QListWidget(form);
form->layout()->addWidget(levels);
QObject::connect(levels, SIGNAL(currentRowChanged(int)), this, SLOT(levelChanged(int)));
buttons = new QWidget(form);
buttons->setLayout(new QHBoxLayout());
form->layout()->addWidget(buttons);
button = new QPushButton("Add component", buttons);
buttons->layout()->addWidget(button);
QObject::connect(button, SIGNAL(clicked()), this, SLOT(addLevel()));
button = new QPushButton("Remove component", buttons);
buttons->layout()->addWidget(button);
QObject::connect(button, SIGNAL(clicked()), this, SLOT(removeLevel()));
form->layout()->addWidget(new QLabel("Component height"));
slider_height = new QSlider(form);
slider_height->setOrientation(Qt::Horizontal);
slider_height->setMinimumWidth(150);
slider_height->setMaximumWidth(400);
slider_height->setMinimum(0);
slider_height->setMaximum(1000);
slider_height->setTickInterval(100);
slider_height->setTickPosition(QSlider::TicksBelow);
form->layout()->addWidget(slider_height);
QObject::connect(slider_height, SIGNAL(valueChanged(int)), this, SLOT(heightChanged(int)));
form->layout()->addWidget(new QLabel("Component scaling"));
slider_scaling = new QSlider(form);
slider_scaling->setOrientation(Qt::Horizontal);
slider_scaling->setMinimumWidth(150);
slider_scaling->setMaximumWidth(400);
slider_scaling->setMinimum(1);
slider_scaling->setMaximum(1000);
slider_scaling->setTickInterval(100);
slider_scaling->setTickPosition(QSlider::TicksBelow);
form->layout()->addWidget(slider_scaling);
QObject::connect(slider_scaling, SIGNAL(valueChanged(int)), this, SLOT(scalingChanged(int)));
buttons = new QWidget(form);
buttons->setLayout(new QHBoxLayout());
form->layout()->addWidget(buttons);
button = new QPushButton("Validate", buttons);
buttons->layout()->addWidget(button);
QObject::connect(button, SIGNAL(clicked()), this, SLOT(accept()));
button = new QPushButton("Reset", buttons);
buttons->layout()->addWidget(button);
QObject::connect(button, SIGNAL(clicked()), this, SLOT(revert()));
button = new QPushButton("Cancel", buttons);
buttons->layout()->addWidget(button);
QObject::connect(button, SIGNAL(clicked()), this, SLOT(reject()));
setWindowTitle("Paysages 3D - Noise editor");
revert();
}
DialogNoise::~DialogNoise()
{
delete previewLevel;
delete previewTotal;
noiseDeleteGenerator(_current);
}
bool DialogNoise::getNoise(QWidget* parent, NoiseGenerator* noise)
{
int result;
DialogNoise* dialog = new DialogNoise(parent, noise);
result = dialog->exec();
delete dialog;
return (result != 0) ? true : false;
}
void DialogNoise::closeEvent(QCloseEvent* e)
{
reject();
}
void DialogNoise::accept()
{
noiseCopy(_current, _base);
QDialog::accept();
}
void DialogNoise::revert()
{
noiseCopy(_base, _current);
revertToCurrent();
}
void DialogNoise::revertToCurrent()
{
int i, n;
levels->clear();
n = noiseGetLevelCount(_current);
for (i = 0; i < n; i++)
{
levels->addItem("Level");
}
previewLevel->redraw();
previewTotal->redraw();
}
void DialogNoise::addLevel()
{
NoiseLevel level;
level.height = 0.1;
level.scaling = 0.1;
level.xoffset = 0.0;
level.yoffset = 0.0;
level.zoffset = 0.0;
noiseAddLevel(_current, level);
revertToCurrent();
}
void DialogNoise::removeLevel()
{
// TODO
}
void DialogNoise::levelChanged(int row)
{
if (noiseGetLevel(_current, row, &_current_level_params))
{
_current_level = row;
((PreviewLevel*)previewLevel)->setLevel(row);
slider_height->setValue(_current_level_params.height * 1000.0);
slider_scaling->setValue(_current_level_params.scaling * 1000.0);
}
// TODO else ...
}
void DialogNoise::heightChanged(int value)
{
_current_level_params.height = ((double)value) / 1000.0;
noiseSetLevel(_current, _current_level, _current_level_params);
previewLevel->redraw();
previewTotal->redraw();
}
void DialogNoise::scalingChanged(int value)
{
_current_level_params.scaling = ((double)value) / 1000.0;
noiseSetLevel(_current, _current_level, _current_level_params);
previewLevel->redraw();
previewTotal->redraw();
}