2012-01-03 15:40:50 +00:00
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#ifndef _PAYSAGES_TEXTURES_H_
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#define _PAYSAGES_TEXTURES_H_
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#include "shared/types.h"
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2012-01-23 23:45:33 +00:00
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#include "noise.h"
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2012-01-22 22:06:11 +00:00
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#include "lighting.h"
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2012-01-03 15:40:50 +00:00
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#include <stdio.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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2012-01-23 23:45:33 +00:00
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#define TEXTURES_MAX_LAYERS 50
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2012-01-03 15:40:50 +00:00
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typedef struct
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{
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Zone* zone;
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NoiseGenerator* bump_noise;
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Color color;
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2012-01-23 23:45:33 +00:00
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} TextureLayerDefinition;
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2012-01-03 15:40:50 +00:00
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typedef struct
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{
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2012-01-23 23:45:33 +00:00
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int nbtextures;
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TextureLayerDefinition textures[TEXTURES_MAX_LAYERS];
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} TexturesDefinition;
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2012-01-03 15:40:50 +00:00
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void texturesInit();
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2012-01-23 23:45:33 +00:00
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void texturesSave(FILE* f, TexturesDefinition* definition);
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void texturesLoad(FILE* f, TexturesDefinition* definition);
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TexturesDefinition texturesCreateDefinition();
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void texturesDeleteDefinition(TexturesDefinition* definition);
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void texturesCopyDefinition(TexturesDefinition* source, TexturesDefinition* destination);
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void texturesValidateDefinition(TexturesDefinition* definition);
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TextureLayerDefinition texturesLayerCreateDefinition();
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void texturesLayerDeleteDefinition(TextureLayerDefinition* definition);
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void texturesLayerCopyDefinition(TextureLayerDefinition* source, TextureLayerDefinition* destination);
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void texturesLayerValidateDefinition(TextureLayerDefinition* definition);
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int texturesGetLayerCount(TexturesDefinition* definition);
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TextureLayerDefinition* texturesGetLayer(TexturesDefinition* definition, int layer);
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int texturesAddLayer(TexturesDefinition* definition);
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void texturesDeleteLayer(TexturesDefinition* definition, int layer);
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Color texturesGetLayerColor(TextureLayerDefinition* definition, Renderer* renderer, Vector3 location, double detail);
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2012-01-24 13:16:20 +00:00
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Color texturesGetColor(TexturesDefinition* definition, Renderer* renderer, Vector3 location, double detail);
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2012-01-03 15:40:50 +00:00
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#ifdef __cplusplus
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}
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#endif
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#endif
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