paysages3d/src/render/opengl/ExplorerChunkTerrain.h

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#ifndef EXPLORERCHUNKTERRAIN_H
#define EXPLORERCHUNKTERRAIN_H
#include "BaseExplorerChunk.h"
#include "Vector3.h"
namespace paysages {
namespace opengl {
class OPENGLSHARED_EXPORT ExplorerChunkTerrain:public BaseExplorerChunk
{
public:
ExplorerChunkTerrain(Renderer* renderer, double x, double z, double size, int nbchunks, double water_height);
~ExplorerChunkTerrain();
void onCameraEvent(CameraDefinition* camera);
void onResetEvent();
bool onMaintainEvent();
void onRenderEvent(QGLWidget* widget);
double getDisplayedSizeHint(CameraDefinition* camera);
Color getTextureColor(double x, double y);
private:
Vector3 getCenter();
double _startx;
double _startz;
double _size;
double _overall_step;
double _distance_to_camera;
double _water_height;
bool _overwater;
double* _tessellation;
int _tessellation_max_size;
int _tessellation_current_size;
double _tessellation_step;
};
}
}
#endif // EXPLORERCHUNKTERRAIN_H