paysages3d/lib_paysages/tools.h

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#ifndef _PAYSAGES_TOOLS_H_
#define _PAYSAGES_TOOLS_H_
#include <stdio.h>
#include "shared/types.h"
#ifdef __cplusplus
extern "C" {
#endif
double toolsRandom();
double toolsBicubicInterpolate(double stencil[16], double x, double y);
void toolsFloat2DMapCopy(double* src, double* dest, int src_xstart, int src_ystart, int dest_xstart, int dest_ystart, int xsize, int ysize, int src_xstep, int src_ystep, int dest_xstep, int dest_ystep);
Vector3 toolsGetNormalFromTriangle(Vector3 center, Vector3 bottom, Vector3 right);
double toolsGetDistance2D(double x1, double y1, double x2, double y2);
void toolsSaveDouble(FILE* f, double* value);
void toolsLoadDouble(FILE* f, double* value);
void toolsSaveInt(FILE* f, int* value);
void toolsLoadInt(FILE* f, int* value);
void materialSave(FILE* f, SurfaceMaterial* material);
void materialLoad(FILE* f, SurfaceMaterial* material);
#ifdef __cplusplus
}
#endif
#endif