paysages3d/gui_qt/dialogwanderer.cpp

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#include "dialogwanderer.h"
#include <QWidget>
#include <QPushButton>
#include <QVBoxLayout>
#include "widgetwanderer.h"
DialogWanderer::DialogWanderer(QWidget* parent, CameraDefinition* camera, bool camera_validable) : QDialog(parent)
{
QWidget* panel;
QPushButton* button;
setModal(true);
setWindowTitle(tr("Paysages 3D - Explore"));
setLayout(new QHBoxLayout());
_wanderer = new WidgetWanderer(this, camera);
layout()->addWidget(_wanderer);
panel = new QWidget(this);
panel->setLayout(new QVBoxLayout());
panel->setMaximumWidth(200);
button = new QPushButton(tr("Reset camera"), panel);
panel->layout()->addWidget(button);
QObject::connect(button, SIGNAL(clicked()), _wanderer, SLOT(resetCamera()));
if (camera_validable)
{
button = new QPushButton(tr("Validate as render camera"), panel);
panel->layout()->addWidget(button);
QObject::connect(button, SIGNAL(clicked()), this, SLOT(validateCamera()));
}
button = new QPushButton(tr("Close"), panel);
panel->layout()->addWidget(button);
QObject::connect(button, SIGNAL(clicked()), this, SLOT(reject()));
layout()->addWidget(panel);
resize(900, 600);
}
DialogWanderer::~DialogWanderer()
{
}
void DialogWanderer::validateCamera()
{
_wanderer->validateCamera();
reject();
}