2011-12-10 13:25:22 +00:00
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#include <math.h>
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#include "shared/types.h"
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#include "shared/functions.h"
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#include "shared/constants.h"
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#include "shared/globals.h"
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#include "clouds.h"
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#define MAX_LAYERS 10
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static int _layers_count = 0;
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static CloudsDefinition _layers[MAX_LAYERS];
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static CloudsQuality _quality;
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static CloudsEnvironment _environment;
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typedef struct
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{
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Vector3 start;
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Vector3 end;
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double length;
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} CloudSegment;
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void cloudsInit()
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{
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_layers_count = 0;
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2011-12-17 15:54:10 +00:00
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2011-12-10 13:25:22 +00:00
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_quality.precision = 0.5;
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}
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void cloudsSave(FILE* f)
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{
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int i;
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CloudsDefinition* layer;
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2011-12-17 15:54:10 +00:00
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2011-12-10 13:25:22 +00:00
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toolsSaveInt(f, _layers_count);
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for (i = 0; i < _layers_count; i++)
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{
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layer = _layers + i;
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toolsSaveDouble(f, layer->ycenter);
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toolsSaveDouble(f, layer->ymin);
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toolsSaveDouble(f, layer->ymax);
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noiseSave(layer->noise, f);
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colorSave(layer->color, f);
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toolsSaveDouble(f, layer->scaling);
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toolsSaveDouble(f, layer->coverage);
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}
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}
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void cloudsLoad(FILE* f)
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{
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int i;
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CloudsDefinition* layer;
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2012-01-03 15:40:50 +00:00
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/* FIXME Delete unused noise generators and add missing ones */
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2011-12-17 15:54:10 +00:00
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2011-12-10 13:25:22 +00:00
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_layers_count = toolsLoadInt(f);
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for (i = 0; i < _layers_count; i++)
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{
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layer = _layers + i;
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layer->ycenter = toolsLoadDouble(f);
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layer->ymin = toolsLoadDouble(f);
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layer->ymax = toolsLoadDouble(f);
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noiseLoad(layer->noise, f);
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layer->color = colorLoad(f);
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layer->scaling = toolsLoadDouble(f);
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layer->coverage = toolsLoadDouble(f);
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}
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}
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int cloudsGetLayerCount()
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{
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return _layers_count;
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}
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int cloudsAddLayer()
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{
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CloudsDefinition* layer;
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2011-12-17 15:54:10 +00:00
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2011-12-10 13:25:22 +00:00
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layer = _layers + _layers_count;
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layer->noise = noiseCreateGenerator();
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layer->coverage = 0.0;
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2011-12-17 15:54:10 +00:00
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2011-12-10 13:25:22 +00:00
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return _layers_count++;
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}
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void cloudsDeleteLayer(int layer)
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{
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/* TODO */
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}
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CloudsDefinition cloudsCreateDefinition()
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{
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CloudsDefinition result;
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2011-12-17 15:54:10 +00:00
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2011-12-10 13:25:22 +00:00
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result.color = COLOR_WHITE;
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result.coverage = 0.0;
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result.noise = noiseCreateGenerator();
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result.scaling = 1.0;
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result.ymin = 0.0;
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result.ycenter = 0.0;
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result.ymax = 0.0;
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2011-12-17 15:54:10 +00:00
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2011-12-10 13:25:22 +00:00
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return result;
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}
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void cloudsDeleteDefinition(CloudsDefinition definition)
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{
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noiseDeleteGenerator(definition.noise);
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}
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void cloudsCopyDefinition(CloudsDefinition source, CloudsDefinition* destination)
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{
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NoiseGenerator* noise;
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2011-12-17 15:54:10 +00:00
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2011-12-10 13:25:22 +00:00
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noise = destination->noise;
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*destination = source;
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destination->noise = noise;
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noiseCopy(source.noise, destination->noise);
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}
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void cloudsSetDefinition(int layer, CloudsDefinition definition)
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{
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CloudsDefinition* destination;
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2011-12-17 15:54:10 +00:00
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2011-12-10 13:25:22 +00:00
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if (layer >= 0 && layer < _layers_count)
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{
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destination = _layers + layer;
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cloudsCopyDefinition(definition, destination);
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if (destination->coverage < 0.5)
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{
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noiseNormalizeHeight(destination->noise, -1.0, destination->coverage * 2.0, 0);
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}
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else
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{
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noiseNormalizeHeight(destination->noise, -(1.0 - destination->coverage) * 2.0, 1.0, 0);
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}
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}
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}
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CloudsDefinition cloudsGetDefinition(int layer)
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{
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return _layers[layer];
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}
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void cloudsSetQuality(CloudsQuality quality)
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{
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_quality = quality;
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}
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CloudsQuality cloudsGetQuality()
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{
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return _quality;
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}
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static inline double _getDistanceToBorder(CloudsDefinition* layer, Vector3 position, double detail)
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{
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double val, min;
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if (position.y > layer->ycenter)
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{
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min = (position.y - layer->ycenter) / (layer->ymax - layer->ycenter);
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}
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else
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{
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min = (layer->ycenter - position.y) / (layer->ycenter - layer->ymin);
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}
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val = noiseGet3DDetail(layer->noise, position.x, position.y, position.z, detail);
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return (val - min) * layer->scaling;
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}
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static inline Vector3 _getNormal(CloudsDefinition* layer, Vector3 position, double detail)
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{
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Vector3 result = {0.0, 0.0, 0.0};
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double val, dval;
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val = noiseGet3DDetail(layer->noise, position.x, position.y, position.z, detail);
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dval = val - noiseGet3DDetail(layer->noise, position.x + detail, position.y, position.z, detail);
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result.x += dval;
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dval = val - noiseGet3DDetail(layer->noise, position.x - detail, position.y, position.z, detail);
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result.x -= dval;
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dval = val - noiseGet3DDetail(layer->noise, position.x, position.y + detail, position.z, detail);
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result.y += dval;
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dval = val - noiseGet3DDetail(layer->noise, position.x, position.y - detail, position.z, detail);
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result.y -= dval;
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dval = val - noiseGet3DDetail(layer->noise, position.x, position.y, position.z + detail, detail);
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result.z += dval;
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dval = val - noiseGet3DDetail(layer->noise, position.x, position.y, position.z - detail, detail);
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result.z -= dval;
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return result;
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}
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/**
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* Optimize the search limits in a layer.
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2011-12-17 15:54:10 +00:00
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*
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2011-12-10 13:25:22 +00:00
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* @param layer The cloud layer
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* @param start Start of the search to optimize
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* @param end End of the search to optimize
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* @return 0 if the search is useless
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*/
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static int _optimizeSearchLimits(CloudsDefinition* layer, Vector3* start, Vector3* end)
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{
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Vector3 diff;
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2011-12-17 15:54:10 +00:00
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2011-12-10 13:25:22 +00:00
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if (start->y > layer->ymax)
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{
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if (end->y >= layer->ymax)
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{
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return 0;
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}
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else
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{
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diff = v3Sub(*end, *start);
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*start = v3Add(*start, v3Scale(diff, (layer->ymax - start->y) / diff.y));
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if (end->y < layer->ymin)
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{
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*end = v3Add(*end, v3Scale(diff, (layer->ymin - end->y) / diff.y));
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}
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}
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}
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else if (start->y < layer->ymin)
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{
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if (end->y <= layer->ymin)
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{
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return 0;
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}
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else
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{
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diff = v3Sub(*end, *start);
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*start = v3Add(*start, v3Scale(diff, (layer->ymin - start->y) / diff.y));
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if (end->y > layer->ymax)
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{
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*end = v3Add(*end, v3Scale(diff, (layer->ymax - end->y) / diff.y));
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}
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}
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}
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else /* start is inside layer */
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{
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diff = v3Sub(*end, *start);
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if (end->y > layer->ymax)
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{
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*end = v3Add(*start, v3Scale(diff, (layer->ymax - start->y) / diff.y));
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}
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else if (end->y < layer->ymin)
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{
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*end = v3Add(*start, v3Scale(diff, (layer->ymin - start->y) / diff.y));
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}
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}
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2011-12-17 15:54:10 +00:00
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2011-12-10 13:25:22 +00:00
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/* TODO Limit the search length */
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return 1;
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}
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/**
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* Go through the cloud layer to find segments (parts of the lookup that are inside the cloud).
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2011-12-17 15:54:10 +00:00
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*
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2011-12-10 13:25:22 +00:00
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* @param definition The cloud layer
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* @param quality Render quality
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* @param start Start position of the lookup (already optimized)
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* @param direction Normalized direction of the lookup
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* @param detail Level of noise detail required
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* @param max_segments Maximum number of segments to collect
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* @param max_inside_length Maximum length to spend inside the cloud
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* @param max_total_length Maximum lookup length
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* @param inside_length Resulting length inside cloud (sum of all segments length)
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* @param total_length Resulting lookup length
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* @param out_segments Allocated space to fill found segments
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* @return Number of segments found
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*/
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static int _findSegments(CloudsDefinition* definition, CloudsQuality* quality, Vector3 start, Vector3 direction, double detail, int max_segments, double max_inside_length, double max_total_length, double* inside_length, double* total_length, CloudSegment* out_segments)
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{
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int inside, segment_count;
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double current_total_length, current_inside_length;
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double step_length, segment_length, remaining_length;
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double noise_distance, last_noise_distance;
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Vector3 walker, step, segment_start;
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2011-12-17 15:54:10 +00:00
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2011-12-10 13:25:22 +00:00
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if (max_segments <= 0)
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{
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return 0;
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}
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segment_count = 0;
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current_total_length = 0.0;
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current_inside_length = 0.0;
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segment_length = 0.0;
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walker = start;
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noise_distance = _getDistanceToBorder(definition, start, detail) * quality->precision;
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inside = (noise_distance > 0.0) ? 1 : 0;
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step = v3Scale(direction, quality->precision);
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do
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{
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walker = v3Add(walker, step);
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step_length = v3Norm(step);
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last_noise_distance = noise_distance;
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noise_distance = _getDistanceToBorder(definition, walker, detail) * quality->precision;
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current_total_length += step_length;
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2011-12-17 15:54:10 +00:00
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2011-12-10 13:25:22 +00:00
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if (noise_distance > 0.0)
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{
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if (inside)
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{
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// inside the cloud
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segment_length += step_length;
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current_inside_length += step_length;
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step = v3Scale(direction, (noise_distance < quality->precision) ? quality->precision : noise_distance);
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}
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else
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{
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// entering the cloud
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inside = 1;
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segment_length = step_length * noise_distance / (noise_distance - last_noise_distance);
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segment_start = v3Add(walker, v3Scale(direction, -segment_length));
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current_inside_length += segment_length;
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step = v3Scale(direction, quality->precision);
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}
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}
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else
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{
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if (inside)
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{
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// exiting the cloud
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remaining_length = step_length * last_noise_distance / (last_noise_distance - noise_distance);
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segment_length += remaining_length;
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current_inside_length += remaining_length;
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2011-12-17 15:54:10 +00:00
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2011-12-10 13:25:22 +00:00
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out_segments->start = segment_start;
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out_segments->end = v3Add(walker, v3Scale(direction, remaining_length - step_length));
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out_segments->length = segment_length;
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out_segments++;
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if (++segment_count >= max_segments)
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{
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break;
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}
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2011-12-17 15:54:10 +00:00
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2011-12-10 13:25:22 +00:00
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inside = 0;
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step = v3Scale(direction, quality->precision);
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}
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else
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{
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// searching for a cloud
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step = v3Scale(direction, (noise_distance > -quality->precision) ? quality->precision : -noise_distance);
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}
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}
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} while (inside || (walker.y <= definition->ymax + 0.001 && walker.y >= definition->ymin - 0.001 && current_total_length < max_total_length && current_inside_length < max_inside_length));
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2011-12-17 15:54:10 +00:00
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2011-12-10 13:25:22 +00:00
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*total_length = current_total_length;
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*inside_length = current_inside_length;
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return segment_count;
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}
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static Color _applyLayerLighting(CloudsDefinition* definition, CloudsQuality* quality, Vector3 position, Color base, double detail)
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{
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Vector3 direction, normal;
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double inside_depth, total_depth;
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CloudSegment segments[20];
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Color result;
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|
|
|
|
|
|
|
normal = _getNormal(definition, position, 0.5);
|
2011-12-16 18:13:50 +00:00
|
|
|
normal = v3Add(normal, _getNormal(definition, position, 0.2));
|
|
|
|
normal = v3Add(normal, _getNormal(definition, position, 0.1));
|
2011-12-10 13:25:22 +00:00
|
|
|
result = lightingApply(position, normal, 0.0, base, 0.3, 0.1);
|
2011-12-17 15:54:10 +00:00
|
|
|
|
2011-12-10 13:25:22 +00:00
|
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|
direction = sun_direction_inv;
|
|
|
|
detail = (detail < 0.1) ? 0.1 : detail;
|
|
|
|
/* FIXME Dont hard-code max_total_length */
|
|
|
|
_findSegments(definition, quality, position, direction, detail, 20, 50.0, 300.0, &inside_depth, &total_depth, segments);
|
|
|
|
|
|
|
|
inside_depth *= 0.02;
|
|
|
|
if (inside_depth > 1.0)
|
|
|
|
{
|
|
|
|
inside_depth = 1.0;
|
|
|
|
}
|
2011-12-17 15:54:10 +00:00
|
|
|
|
2011-12-16 18:13:50 +00:00
|
|
|
result.r = base.r * sun_color_lum * (0.9 - 0.2 * inside_depth) + result.r * (0.1 + 0.1 * inside_depth) + (0.1 - inside_depth * 0.1) * sun_color_lum;
|
|
|
|
result.g = base.g * sun_color_lum * (0.9 - 0.2 * inside_depth) + result.g * (0.1 + 0.1 * inside_depth) + (0.1 - inside_depth * 0.1) * sun_color_lum;
|
|
|
|
result.b = base.b * sun_color_lum * (0.9 - 0.2 * inside_depth) + result.b * (0.1 + 0.1 * inside_depth) + (0.1 - inside_depth * 0.1) * sun_color_lum;
|
2011-12-10 13:25:22 +00:00
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
Color cloudsGetColorCustom(Vector3 start, Vector3 end, CloudsDefinition* definition, CloudsQuality* quality, CloudsEnvironment* environment)
|
|
|
|
{
|
|
|
|
int i, segment_count;
|
|
|
|
double max_length, detail, total_length, inside_length;
|
|
|
|
Vector3 direction;
|
|
|
|
Color result, col;
|
|
|
|
CloudSegment segments[20];
|
|
|
|
|
|
|
|
if (quality == NULL)
|
|
|
|
{
|
|
|
|
quality = &_quality;
|
|
|
|
}
|
|
|
|
if (environment == NULL)
|
|
|
|
{
|
|
|
|
environment = &_environment;
|
|
|
|
}
|
2011-12-17 15:54:10 +00:00
|
|
|
|
2011-12-10 13:25:22 +00:00
|
|
|
if (!_optimizeSearchLimits(definition, &start, &end))
|
|
|
|
{
|
|
|
|
return COLOR_TRANSPARENT;
|
|
|
|
}
|
2011-12-17 15:54:10 +00:00
|
|
|
|
2011-12-10 13:25:22 +00:00
|
|
|
direction = v3Sub(end, start);
|
|
|
|
max_length = v3Norm(direction);
|
|
|
|
direction = v3Normalize(direction);
|
|
|
|
result = COLOR_TRANSPARENT;
|
|
|
|
|
|
|
|
/* TODO Flexible precision */
|
|
|
|
detail = renderGetPrecision(start) / definition->scaling;
|
2011-12-17 15:54:10 +00:00
|
|
|
|
2011-12-10 13:25:22 +00:00
|
|
|
segment_count = _findSegments(definition, quality, start, direction, detail, 20, 60.0, max_length, &inside_length, &total_length, segments);
|
|
|
|
for (i = 0; i < segment_count; i++)
|
|
|
|
{
|
|
|
|
col = _applyLayerLighting(definition, quality, segments[i].start, definition->color, detail);
|
|
|
|
col.a = (segments[i].length >= 50.0) ? 1.0 : (segments[i].length / 50.0);
|
|
|
|
colorMask(&result, &col);
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
Color cloudsGetColor(Vector3 start, Vector3 end)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
Color layer_color, result;
|
|
|
|
|
|
|
|
if (end.y < start.y)
|
|
|
|
{
|
|
|
|
return cloudsGetColor(end, start);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_layers_count < 1 || end.y - start.y < 0.001)
|
|
|
|
{
|
|
|
|
return COLOR_TRANSPARENT;
|
|
|
|
}
|
|
|
|
|
|
|
|
result = COLOR_TRANSPARENT;
|
|
|
|
for (i = 0; i < _layers_count; i++)
|
|
|
|
{
|
|
|
|
layer_color = cloudsGetColorCustom(start, end, _layers + i, &_quality, &_environment);
|
|
|
|
if (layer_color.a > 0.0)
|
|
|
|
{
|
|
|
|
colorMask(&result, &layer_color);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|