2014-06-05 15:12:49 +00:00
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#ifndef CANVASFRAGMENT_H
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#define CANVASFRAGMENT_H
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#include "software_global.h"
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2014-06-10 13:13:16 +00:00
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#include "Color.h"
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#include "Vector3.h"
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2014-06-05 15:12:49 +00:00
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namespace paysages {
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namespace software {
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/**
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* @brief Representation of world coordinates projected in a canvas pixel.
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*/
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class SOFTWARESHARED_EXPORT CanvasFragment
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{
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public:
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CanvasFragment();
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2014-06-10 13:13:16 +00:00
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CanvasFragment(double z, const Vector3 &location, int client=0, bool opaque=true);
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2014-06-12 15:45:59 +00:00
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void setColor(const Color &col);
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2014-06-10 13:13:16 +00:00
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inline bool getOpaque() const {return opaque;}
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inline double getZ() const {return z;}
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inline const Vector3 &getLocation() const {return location;}
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inline int getClient() const {return client;}
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inline const Color &getColor() const {return color;}
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private:
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bool opaque;
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double z;
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Vector3 location;
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int client;
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Color color;
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2014-06-05 15:12:49 +00:00
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};
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}
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}
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#endif // CANVASFRAGMENT_H
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