paysages3d/gui_qt/baseexplorerchunk.h

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#ifndef _PAYSAGES_QT_BASEEXPLORERCHUNK_H_
#define _PAYSAGES_QT_BASEEXPLORERCHUNK_H_
#include <QMutex>
#include <QImage>
#include <QGLWidget>
#include "../lib_paysages/renderer.h"
class BaseExplorerChunk
{
public:
virtual ~BaseExplorerChunk();
bool maintain();
void updatePriority(CameraDefinition* camera);
void render(QGLWidget* widget);
double priority;
protected:
BaseExplorerChunk(Renderer* renderer);
inline Renderer* renderer() {return _renderer;};
void askReset();
void setMaxTextureSize(int size);
virtual void onCameraEvent(CameraDefinition* camera);
virtual void onResetEvent();
virtual bool onMaintainEvent();
virtual void onRenderEvent(QGLWidget* widget);
virtual double getDisplayedSizeHint(CameraDefinition* camera);
virtual Color getTextureColor(double x, double y);
QMutex _lock_data;
private:
Renderer* _renderer;
ColorProfile* _color_profile;
bool _reset_needed;
QImage* _texture;
GLuint _texture_id;
bool _texture_changed;
int _texture_current_size;
int _texture_max_size;
};
#endif